Melee weapon · Base game
DEX-troyer
DEX-troyer is a melee weapon in Brotato 1.1.15.4 of the Legendary and Explosive classes, from Tier IV to Tier IV. Tier IV: 100 damage every 1.33s (77.5 DPS), 315 materials.
This section as JSON: /raw/weapons.json
Quick answers (3)
- How much damage does DEX-troyer do?
- Tier IV: 100 damage every 1.33s (77.5 DPS), 315 materials.
- What class is DEX-troyer?
- Legendary and Explosive (melee).
- What does DEX-troyer do at Tier IV?
- 50% chance to explode on hit. Hitting an enemy spawns a lightning projectile that bounces 5 times and deals 30 (+100% Elemental Damage) damage.
Stats by tier
| Price | 315 |
| Damage | 100 |
| Scaling | 100% |
| Crit | ×2 · 3% |
| Cooldown | 1.33s |
| Range | 400 |
| Knockback | 10 |
| Life steal | — |
| DPS (worked out) | 77.5 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier IV
- 50% chance to explode on hit
- Hitting an enemy spawns a lightning projectile that bounces 5 times and deals 30 (+100%
) damage
Characters that can start with it
None.
Unlock & IDs
Available from the start.
- Tier IV
weapon_dextroyer_4