Ranged weapon · Base game
Minigun
Minigun is a ranged weapon in Brotato 1.1.15.4 of the Heavy and Gun classes, from Tier III to Tier IV. Tier III: 2 damage every 0.09s (22.4 DPS), 127 materials; Tier IV: 5 damage every 0.09s (57.2 DPS), 255 materials.
This section as JSON: /raw/weapons.json
Quick answers (2)
- How much damage does Minigun do?
- Tier III: 2 damage every 0.09s (22.4 DPS), 127 materials; Tier IV: 5 damage every 0.09s (57.2 DPS), 255 materials.
- What class is Minigun?
- Heavy and Gun (ranged).
Stats by tier
| Price | 127 | 255 |
| Damage | 2 | 5 |
| Scaling | 50% | 75% |
| Crit | ×1.75 · 1% | ×2 · 3% |
| Cooldown | 0.09s | 0.09s |
| Range | 400 | 450 |
| Knockback | 3 | 3 |
| Pierce | 1 (−25% each) | 2 (−25% each) |
| Bounce | — | — |
| Life steal | — | — |
| DPS (worked out) | 22.4 | 57.2 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Characters that can start with it
None.
Unlock & IDs
Available from the start.
- Tier III
weapon_minigun_3 - Tier IV
weapon_minigun_4