Melee weapon · Base game
Hammer
Hammer is a melee weapon in Brotato 1.1.15.4 of the Blunt and Heavy classes, from Tier II to Tier IV. Tier II: 40 damage every 1.67s (24.5 DPS), 46 materials; Tier III: 75 damage every 1.59s (48.3 DPS), 86 materials; Tier IV: 120 damage every 1.5s (81.6 DPS), 151 materials. Engineer, King, Knight and Dwarf can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Hammer do?
- Tier II: 40 damage every 1.67s (24.5 DPS), 46 materials; Tier III: 75 damage every 1.59s (48.3 DPS), 86 materials; Tier IV: 120 damage every 1.5s (81.6 DPS), 151 materials.
- What class is Hammer?
- Blunt and Heavy (melee).
- What does Hammer do at Tier IV?
- +6 Knockback.
- Which characters start with Hammer?
- Engineer, King, Knight and Dwarf.
Stats by tier
| Price | 46 | 86 | 151 |
| Damage | 40 | 75 | 120 |
| Scaling | 150% | 175% | 200% |
| Crit | ×1.75 · 3% | ×1.75 · 3% | ×1.75 · 3% |
| Cooldown | 1.67s | 1.59s | 1.5s |
| Range | 175 | 175 | 175 |
| Knockback | 30 | 40 | 50 |
| Life steal | — | — | — |
| DPS (worked out) | 24.5 | 48.3 | 81.6 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier II
- +2 Knockback
Tier III
- +4 Knockback
Tier IV
- +6 Knockback
Unlock & IDs
Available from the start.
- Tier II
weapon_hammer_2 - Tier III
weapon_hammer_3 - Tier IV
weapon_hammer_4