Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Ranged weapon · Base game

Shredder

GunExplosive

Shredder is a ranged weapon in Brotato 1.1.15.4 of the Gun and Explosive classes, from Tier I to Tier IV. Tier I: 5 damage every 1.3s (4 DPS), 15 materials; Tier II: 10 damage every 1.22s (8.5 DPS), 31 materials; Tier III: 15 damage every 1.13s (13.6 DPS), 61 materials; Tier IV: 25 damage every 1.05s (24.5 DPS), 122 materials. Ranger, Chunky, Mutant, Generalist, Loud, Explorer, Artificer and Streamer and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Shredder do?
Tier I: 5 damage every 1.3s (4 DPS), 15 materials; Tier II: 10 damage every 1.22s (8.5 DPS), 31 materials; Tier III: 15 damage every 1.13s (13.6 DPS), 61 materials; Tier IV: 25 damage every 1.05s (24.5 DPS), 122 materials.
What class is Shredder?
Gun and Explosive (ranged).
What does Shredder do at Tier IV?
Projectiles explode on hit.
Which characters start with Shredder?
Ranger, Chunky, Mutant, Generalist, Loud, Explorer, Artificer, Streamer, Glutton, Apprentice, Cryptid, Fisherman, Renegade, One-Armed, Soldier, Vampire, Builder, Captain, Creature and Buccaneer.

Stats by tier

Tier ITier IITier IIITier IV
Price153161122
Damage5101525
Scaling50%Ranged Damage50%Ranged Damage50%Ranged Damage50%Ranged Damage
Crit×2 · 3%×2 · 3%×2 · 3%×2 · 3%
Cooldown1.3s1.22s1.13s1.05s
Range450450450450
Knockback————
Pierce3 (−0% each)3 (−0% each)3 (−0% each)3 (−0% each)
Bounce————
Life steal————
DPS (worked out)48.513.624.5
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • Projectiles have a 50% chance to explode on hit

Tier II

  • Projectiles have a 65% chance to explode on hit

Tier III

  • Projectiles have a 80% chance to explode on hit

Tier IV

  • Projectiles explode on hit

Unlock & IDs

Available from the start.

  • Tier Iweapon_shredder_1
  • Tier IIweapon_shredder_2
  • Tier IIIweapon_shredder_3
  • Tier IVweapon_shredder_4