Ranged weapon · Base game
Shredder
Shredder is a ranged weapon in Brotato 1.1.15.4 of the Gun and Explosive classes, from Tier I to Tier IV. Tier I: 5 damage every 1.3s (4 DPS), 15 materials; Tier II: 10 damage every 1.22s (8.5 DPS), 31 materials; Tier III: 15 damage every 1.13s (13.6 DPS), 61 materials; Tier IV: 25 damage every 1.05s (24.5 DPS), 122 materials. Ranger, Chunky, Mutant, Generalist, Loud, Explorer, Artificer and Streamer and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Shredder do?
- Tier I: 5 damage every 1.3s (4 DPS), 15 materials; Tier II: 10 damage every 1.22s (8.5 DPS), 31 materials; Tier III: 15 damage every 1.13s (13.6 DPS), 61 materials; Tier IV: 25 damage every 1.05s (24.5 DPS), 122 materials.
- What class is Shredder?
- Gun and Explosive (ranged).
- What does Shredder do at Tier IV?
- Projectiles explode on hit.
- Which characters start with Shredder?
- Ranger, Chunky, Mutant, Generalist, Loud, Explorer, Artificer, Streamer, Glutton, Apprentice, Cryptid, Fisherman, Renegade, One-Armed, Soldier, Vampire, Builder, Captain, Creature and Buccaneer.
Stats by tier
| Price | 15 | 31 | 61 | 122 |
| Damage | 5 | 10 | 15 | 25 |
| Scaling | 50% | 50% | 50% | 50% |
| Crit | ×2 · 3% | ×2 · 3% | ×2 · 3% | ×2 · 3% |
| Cooldown | 1.3s | 1.22s | 1.13s | 1.05s |
| Range | 450 | 450 | 450 | 450 |
| Knockback | — | — | — | — |
| Pierce | 3 (−0% each) | 3 (−0% each) | 3 (−0% each) | 3 (−0% each) |
| Bounce | — | — | — | — |
| Life steal | — | — | — | — |
| DPS (worked out) | 4 | 8.5 | 13.6 | 24.5 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Projectiles have a 50% chance to explode on hit
Tier II
- Projectiles have a 65% chance to explode on hit
Tier III
- Projectiles have a 80% chance to explode on hit
Tier IV
- Projectiles explode on hit
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_shredder_1 - Tier II
weapon_shredder_2 - Tier III
weapon_shredder_3 - Tier IV
weapon_shredder_4