Melee weapon · Base game
Screwdriver
Screwdriver is a melee weapon in Brotato 1.1.15.4 of the Tool class, from Tier I to Tier IV. Tier I: 8 damage every 1.06s (8.3 DPS), 10 materials; Tier II: 12 damage every 1.01s (13.9 DPS), 22 materials; Tier III: 16 damage every 0.98s (20.6 DPS), 45 materials; Tier IV: 20 damage every 0.88s (33 DPS), 91 materials. Old, Lucky, Loud, Multitasker, Farmer, Speedy, Engineer and Explorer and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Screwdriver do?
- Tier I: 8 damage every 1.06s (8.3 DPS), 10 materials; Tier II: 12 damage every 1.01s (13.9 DPS), 22 materials; Tier III: 16 damage every 0.98s (20.6 DPS), 45 materials; Tier IV: 20 damage every 0.88s (33 DPS), 91 materials.
- What class is Screwdriver?
- Tool (melee).
- What does Screwdriver do at Tier IV?
- A landmine spawns every 3 seconds dealing 10 (+100% Engineering) damage in an area.
- Which characters start with Screwdriver?
- Old, Lucky, Loud, Multitasker, Farmer, Speedy, Engineer, Explorer, Hunter, Artificer, Streamer, Cyborg, Glutton, Apprentice, Cryptid, Baby, Technomage, Vampire and Chef.
Stats by tier
| Price | 10 | 22 | 45 | 91 |
| Damage | 8 | 12 | 16 | 20 |
| Scaling | 50% | 50% | 50% | 50% |
| Crit | ×2 · 10% | ×2.15 · 15% | ×2.3 · 20% | ×2.5 · 30% |
| Cooldown | 1.06s | 1.01s | 0.98s | 0.88s |
| Range | 135 | 135 | 135 | 135 |
| Knockback | 3 | 3 | 3 | 3 |
| Life steal | — | — | — | — |
| DPS (worked out) | 8.3 | 13.9 | 20.6 | 33 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- A landmine spawns every 12 seconds dealing 10 (+100%
) damage in an area
Tier II
- A landmine spawns every 9 seconds dealing 10 (+100%
) damage in an area
Tier III
- A landmine spawns every 6 seconds dealing 10 (+100%
) damage in an area
Tier IV
- A landmine spawns every 3 seconds dealing 10 (+100%
) damage in an area
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_screwdriver_1 - Tier II
weapon_screwdriver_2 - Tier III
weapon_screwdriver_3 - Tier IV
weapon_screwdriver_4