Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Screwdriver

Tool

Screwdriver is a melee weapon in Brotato 1.1.15.4 of the Tool class, from Tier I to Tier IV. Tier I: 8 damage every 1.06s (8.3 DPS), 10 materials; Tier II: 12 damage every 1.01s (13.9 DPS), 22 materials; Tier III: 16 damage every 0.98s (20.6 DPS), 45 materials; Tier IV: 20 damage every 0.88s (33 DPS), 91 materials. Old, Lucky, Loud, Multitasker, Farmer, Speedy, Engineer and Explorer and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Screwdriver do?
Tier I: 8 damage every 1.06s (8.3 DPS), 10 materials; Tier II: 12 damage every 1.01s (13.9 DPS), 22 materials; Tier III: 16 damage every 0.98s (20.6 DPS), 45 materials; Tier IV: 20 damage every 0.88s (33 DPS), 91 materials.
What class is Screwdriver?
Tool (melee).
What does Screwdriver do at Tier IV?
A landmine spawns every 3 seconds dealing 10 (+100% Engineering) damage in an area.
Which characters start with Screwdriver?
Old, Lucky, Loud, Multitasker, Farmer, Speedy, Engineer, Explorer, Hunter, Artificer, Streamer, Cyborg, Glutton, Apprentice, Cryptid, Baby, Technomage, Vampire and Chef.

Stats by tier

Tier ITier IITier IIITier IV
Price10224591
Damage8121620
Scaling50%Melee Damage 50%Engineering50%Melee Damage 60%Engineering50%Melee Damage 70%Engineering50%Melee Damage 80%Engineering
Crit×2 · 10%×2.15 · 15%×2.3 · 20%×2.5 · 30%
Cooldown1.06s1.01s0.98s0.88s
Range135135135135
Knockback3333
Life steal————
DPS (worked out)8.313.920.633
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • A landmine spawns every 12 seconds dealing 10 (+100%Engineering) damage in an area

Tier II

  • A landmine spawns every 9 seconds dealing 10 (+100%Engineering) damage in an area

Tier III

  • A landmine spawns every 6 seconds dealing 10 (+100%Engineering) damage in an area

Tier IV

  • A landmine spawns every 3 seconds dealing 10 (+100%Engineering) damage in an area

Unlock & IDs

Available from the start.

  • Tier Iweapon_screwdriver_1
  • Tier IIweapon_screwdriver_2
  • Tier IIIweapon_screwdriver_3
  • Tier IVweapon_screwdriver_4