Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Quarterstaff

PrimitiveMedieval

Quarterstaff is a melee weapon in Brotato 1.1.15.4 of the Primitive and Medieval classes, from Tier I to Tier IV. Tier I: 10 damage every 1.42s (7.1 DPS), 15 materials; Tier II: 15 damage every 1.25s (12.1 DPS), 31 materials; Tier III: 20 damage every 1.09s (18.7 DPS), 61 materials; Tier IV: 30 damage every 0.92s (33.1 DPS), 122 materials. Well-Rounded, Mutant, Loud, Multitasker, Wildling, Gladiator, Farmer and Speedy and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Quarterstaff do?
Tier I: 10 damage every 1.42s (7.1 DPS), 15 materials; Tier II: 15 damage every 1.25s (12.1 DPS), 31 materials; Tier III: 20 damage every 1.09s (18.7 DPS), 61 materials; Tier IV: 30 damage every 0.92s (33.1 DPS), 122 materials.
What class is Quarterstaff?
Primitive and Medieval (melee).
What does Quarterstaff do at Tier IV?
+15 % XP Gain.
Which characters start with Quarterstaff?
Well-Rounded, Mutant, Loud, Multitasker, Wildling, Gladiator, Farmer, Speedy, Entrepreneur, Apprentice, Fisherman, Knight, Baby, Vagabond, Wounded, Captain and Druid.

Stats by tier

Tier ITier IITier IIITier IV
Price153161122
Damage10152030
Scaling75%STAT_LEVELS 50%Melee Damage85%STAT_LEVELS 65%Melee Damage100%STAT_LEVELS 80%Melee Damage125%STAT_LEVELS 100%Melee Damage
Crit×1.5 · 3%×1.5 · 3%×1.5 · 3%×1.5 · 3%
Cooldown1.42s1.25s1.09s0.92s
Range175175175175
Knockback————
Life steal————
DPS (worked out)7.112.118.733.1
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • +2 % XP Gain

Tier II

  • +5 % XP Gain

Tier III

  • +9 % XP Gain

Tier IV

  • +15 % XP Gain

Unlock & IDs

Apprentice

Win a run with Apprentice

  • Tier Iweapon_fighting_stick_1
  • Tier IIweapon_fighting_stick_2
  • Tier IIIweapon_fighting_stick_3
  • Tier IVweapon_fighting_stick_4