Melee weapon · Base game
Quarterstaff
Quarterstaff is a melee weapon in Brotato 1.1.15.4 of the Primitive and Medieval classes, from Tier I to Tier IV. Tier I: 10 damage every 1.42s (7.1 DPS), 15 materials; Tier II: 15 damage every 1.25s (12.1 DPS), 31 materials; Tier III: 20 damage every 1.09s (18.7 DPS), 61 materials; Tier IV: 30 damage every 0.92s (33.1 DPS), 122 materials. Well-Rounded, Mutant, Loud, Multitasker, Wildling, Gladiator, Farmer and Speedy and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Quarterstaff do?
- Tier I: 10 damage every 1.42s (7.1 DPS), 15 materials; Tier II: 15 damage every 1.25s (12.1 DPS), 31 materials; Tier III: 20 damage every 1.09s (18.7 DPS), 61 materials; Tier IV: 30 damage every 0.92s (33.1 DPS), 122 materials.
- What class is Quarterstaff?
- Primitive and Medieval (melee).
- What does Quarterstaff do at Tier IV?
- +15 % XP Gain.
- Which characters start with Quarterstaff?
- Well-Rounded, Mutant, Loud, Multitasker, Wildling, Gladiator, Farmer, Speedy, Entrepreneur, Apprentice, Fisherman, Knight, Baby, Vagabond, Wounded, Captain and Druid.
Stats by tier
| Price | 15 | 31 | 61 | 122 |
| Damage | 10 | 15 | 20 | 30 |
| Scaling | 75% | 85% | 100% | 125% |
| Crit | ×1.5 · 3% | ×1.5 · 3% | ×1.5 · 3% | ×1.5 · 3% |
| Cooldown | 1.42s | 1.25s | 1.09s | 0.92s |
| Range | 175 | 175 | 175 | 175 |
| Knockback | — | — | — | — |
| Life steal | — | — | — | — |
| DPS (worked out) | 7.1 | 12.1 | 18.7 | 33.1 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- +2 % XP Gain
Tier II
- +5 % XP Gain
Tier III
- +9 % XP Gain
Tier IV
- +15 % XP Gain
Characters that can start with it
Unlock & IDs
Win a run with Apprentice
- Tier I
weapon_fighting_stick_1 - Tier II
weapon_fighting_stick_2 - Tier III
weapon_fighting_stick_3 - Tier IV
weapon_fighting_stick_4