Melee weapon · Abyssal Terrors
Trident
Trident is a melee weapon in Brotato 1.1.15.4 of the Naval and Medieval classes, from Tier II to Tier IV. Tier II: 30 damage every 1.58s (19.5 DPS), 49 materials; Tier III: 50 damage every 1.5s (34.4 DPS), 96 materials; Tier IV: 80 damage every 1.41s (58.2 DPS), 200 materials. Sailor can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Trident do?
- Tier II: 30 damage every 1.58s (19.5 DPS), 49 materials; Tier III: 50 damage every 1.5s (34.4 DPS), 96 materials; Tier IV: 80 damage every 1.41s (58.2 DPS), 200 materials.
- What class is Trident?
- Naval and Medieval (melee).
- What does Trident do at Tier IV?
- +50% damage against targets above 80% health.
- Which characters start with Trident?
- Sailor.
Stats by tier
| Price | 49 | 96 | 200 |
| Damage | 30 | 50 | 80 |
| Scaling | 100% | 100% | 100% |
| Crit | ×2 · 3% | ×2 · 3% | ×2 · 3% |
| Cooldown | 1.58s | 1.5s | 1.41s |
| Range | 325 | 325 | 325 |
| Knockback | — | — | — |
| Life steal | — | — | — |
| DPS (worked out) | 19.5 | 34.4 | 58.2 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier II
- +30% damage against targets above 80% health
Tier III
- +40% damage against targets above 80% health
Tier IV
- +50% damage against targets above 80% health
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier II
weapon_trident_2 - Tier III
weapon_trident_3 - Tier IV
weapon_trident_4