Melee weapon · Abyssal Terrors
Mace
Mace is a melee weapon in Brotato 1.1.15.4 of the Heavy and Medieval classes, from Tier II to Tier IV. Tier II: 40 damage every 1.39s (29.3 DPS), 46 materials; Tier III: 60 damage every 1.31s (47.6 DPS), 92 materials; Tier IV: 100 damage every 1.23s (86.4 DPS), 185 materials. Dwarf can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Mace do?
- Tier II: 40 damage every 1.39s (29.3 DPS), 46 materials; Tier III: 60 damage every 1.31s (47.6 DPS), 92 materials; Tier IV: 100 damage every 1.23s (86.4 DPS), 185 materials.
- What class is Mace?
- Heavy and Medieval (melee).
- What does Mace do at Tier IV?
- -10 % Attack Speed.
- Which characters start with Mace?
- Dwarf.
Stats by tier
| Price | 46 | 92 | 185 |
| Damage | 40 | 60 | 100 |
| Scaling | 100% | 100% | 100% |
| Crit | ×1.5 · 4% | ×1.5 · 8% | ×1.5 · 12% |
| Cooldown | 1.39s | 1.31s | 1.23s |
| Range | 150 | 150 | 150 |
| Knockback | 5 | 5 | 5 |
| Life steal | — | — | — |
| DPS (worked out) | 29.3 | 47.6 | 86.4 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier II
- -3 % Attack Speed
Tier III
- -6 % Attack Speed
Tier IV
- -10 % Attack Speed