Tier IV item · Base game
Potato
Potato is a Tier IV item in Brotato 1.1.15.4 (Base game). Effects: +3 Max HP. +2 HP Regeneration. +1 % Life Steal. +5 % Damage. +5 % Attack Speed. +3 % Speed. +3 % Dodge. +1 Armor. +5 Luck. It has a base price of 95 materials: 105 in the wave 1 shop and 305 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (3)
- What does Potato do in Brotato?
- +3 Max HP. +2 HP Regeneration. +1 % Life Steal. +5 % Damage. +5 % Attack Speed. +3 % Speed. +3 % Dodge. +1 Armor. +5 Luck.
- How much does Potato cost?
- Base price 95; in the shop 105 at wave 1, 200 at wave 10 and 305 at wave 20 (before price modifiers).
- How do you unlock Potato?
- It is unlocked by the challenge “Well-Rounded” (Win a run with Well-Rounded).
Effects
- +3 Max HP
- +2 HP Regeneration
- +1 % Life Steal
- +5 % Damage
- +5 % Attack Speed
- +3 % Speed
- +3 % Dodge
- +1 Armor
- +5 Luck
As the game prints them in the shop, for a character with no other stats.
- Tier
- Tier IV
- In the shop
- Yes
- Unlock
- Well-Rounded
- Game ID
item_potato
Tags (what characters' shop preferences look for)
Max HPHP Regeneration% Damage% SpeedLuck
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 105 | 147 | 200 | 252 | 305 |
| Recycle for | 26 | 36 | 50 | 63 | 76 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.