Tier II item · Base game
Scope
Scope is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: +2 Ranged Damage. +25 Range. -7 % Attack Speed. It has a base price of 48 materials: 53 in the wave 1 shop and 164 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (2)
- What does Scope do in Brotato?
- +2 Ranged Damage. +25 Range. -7 % Attack Speed.
- How much does Scope cost?
- Base price 48; in the shop 53 at wave 1, 106 at wave 10 and 164 at wave 20 (before price modifiers).
Effects
- +2 Ranged Damage
- +25 Range
- -7 % Attack Speed
As the game prints them in the shop, for a character with no other stats.
Base price
48
Limit
None
- Tier
- Tier II
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_scope
Tags (what characters' shop preferences look for)
Ranged DamageRange
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 53 | 77 | 106 | 135 | 164 |
| Recycle for | 13 | 19 | 26 | 33 | 41 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.