Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Tier II item · Base game

Cyberball

Cyberball is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: 25% chance to deal 1 (25% Luck) damage to a random enemy when an enemy dies. It has a base price of 30 materials: 34 in the wave 1 shop and 110 by wave 20. There is no limit on how many you can hold.

This section as JSON: /raw/items.json

Quick answers (2)
What does Cyberball do in Brotato?
25% chance to deal 1 (25% Luck) damage to a random enemy when an enemy dies.
How much does Cyberball cost?
Base price 30; in the shop 34 at wave 1, 70 at wave 10 and 110 at wave 20 (before price modifiers).

Effects

  • 25% chance to deal 1 (25%Luck) damage to a random enemy when an enemy dies

As the game prints them in the shop, for a character with no other stats.

Base price
30
Limit
None
Tier
Tier II
In the shop
Yes
Unlock
From the start
Game ID
item_cyberball

Tags (what characters' shop preferences look for)

Luck

Price by wave

Wave15101520
Shop price34507090110
Recycle for812172227
How this is worked out

Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.