Tier II item · Base game
Cyberball
Cyberball is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: 25% chance to deal 1 (25% Luck) damage to a random enemy when an enemy dies. It has a base price of 30 materials: 34 in the wave 1 shop and 110 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (2)
- What does Cyberball do in Brotato?
- 25% chance to deal 1 (25% Luck) damage to a random enemy when an enemy dies.
- How much does Cyberball cost?
- Base price 30; in the shop 34 at wave 1, 70 at wave 10 and 110 at wave 20 (before price modifiers).
Effects
- 25% chance to deal 1 (25%
) damage to a random enemy when an enemy dies
As the game prints them in the shop, for a character with no other stats.
Base price
30
Limit
None
- Tier
- Tier II
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_cyberball
Tags (what characters' shop preferences look for)
Luck
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 34 | 50 | 70 | 90 | 110 |
| Recycle for | 8 | 12 | 17 | 22 | 27 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.