Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Tier II item · Base game

Celery Tea

Celery Tea is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: +5 % XP Gain at the end of a wave. +50 % XP Gain during the next wave. +100 % Enemy health during the next wave. It has a base price of 35 materials: 39 in the wave 1 shop and 125 by wave 20. There is no limit on how many you can hold.

This section as JSON: /raw/items.json

Quick answers (3)
What does Celery Tea do in Brotato?
+5 % XP Gain at the end of a wave. +50 % XP Gain during the next wave. +100 % Enemy health during the next wave.
How much does Celery Tea cost?
Base price 35; in the shop 39 at wave 1, 80 at wave 10 and 125 at wave 20 (before price modifiers).
How do you unlock Celery Tea?
It is unlocked by the challenge “Baby” (Win a run with Baby).

Effects

  • +5 % XP Gain at the end of a wave
  • +50 % XP Gain during the next wave
  • +100 % Enemy health during the next wave

As the game prints them in the shop, for a character with no other stats.

Base price
35
Limit
None
Tier
Tier II
In the shop
Yes
Unlock
Baby
Game ID
item_celery_tea

Tags (what characters' shop preferences look for)

% XP Gain

Price by wave

Wave15101520
Shop price395780102125
Recycle for914202531
How this is worked out

Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.