Tier II item · Base game
Celery Tea
Celery Tea is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: +5 % XP Gain at the end of a wave. +50 % XP Gain during the next wave. +100 % Enemy health during the next wave. It has a base price of 35 materials: 39 in the wave 1 shop and 125 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (3)
- What does Celery Tea do in Brotato?
- +5 % XP Gain at the end of a wave. +50 % XP Gain during the next wave. +100 % Enemy health during the next wave.
- How much does Celery Tea cost?
- Base price 35; in the shop 39 at wave 1, 80 at wave 10 and 125 at wave 20 (before price modifiers).
- How do you unlock Celery Tea?
- It is unlocked by the challenge “Baby” (Win a run with Baby).
Effects
- +5 % XP Gain at the end of a wave
- +50 % XP Gain during the next wave
- +100 % Enemy health during the next wave
As the game prints them in the shop, for a character with no other stats.
Base price
35
Limit
None
- Tier
- Tier II
- In the shop
- Yes
- Unlock
- Baby
- Game ID
item_celery_tea
Tags (what characters' shop preferences look for)
% XP Gain
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 39 | 57 | 80 | 102 | 125 |
| Recycle for | 9 | 14 | 20 | 25 | 31 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.