Tier IV item · Base game
Giant Belt
Giant Belt is a Tier IV item in Brotato 1.1.15.4 (Base game). Effects: Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites). It has a base price of 110 materials: 122 in the wave 1 shop and 350 by wave 20. You can hold only one (unique).
This section as JSON: /raw/items.json
Quick answers (3)
- What does Giant Belt do in Brotato?
- Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites).
- How much does Giant Belt cost?
- Base price 110; in the shop 122 at wave 1, 230 at wave 10 and 350 at wave 20 (before price modifiers).
- How do you unlock Giant Belt?
- It is unlocked by the challenge “Jack” (Win a run with Jack).
Effects
- Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)
As the game prints them in the shop, for a character with no other stats.
Base price
110
Limit
1
unique
- Tier
- Tier IV
- In the shop
- Yes
- Unlock
- Jack
- Game ID
item_giant_belt
Tags (what characters' shop preferences look for)
% Crit Chance
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 122 | 170 | 230 | 290 | 350 |
| Recycle for | 30 | 42 | 57 | 72 | 87 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.