Tier II item · Base game
Ritual
Ritual is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: +6 % Damage. +2 % Life Steal. -2 Engineering. It has a base price of 60 materials: 67 in the wave 1 shop and 200 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (3)
- What does Ritual do in Brotato?
- +6 % Damage. +2 % Life Steal. -2 Engineering.
- How much does Ritual cost?
- Base price 60; in the shop 67 at wave 1, 130 at wave 10 and 200 at wave 20 (before price modifiers).
- How do you unlock Ritual?
- It is unlocked by the challenge “Ghost” (Win a run with Ghost).
Effects
- +6 % Damage
- +2 % Life Steal
- -2 Engineering
As the game prints them in the shop, for a character with no other stats.
Base price
60
Limit
None
- Tier
- Tier II
- In the shop
- Yes
- Unlock
- Ghost
- Game ID
item_ritual
Tags (what characters' shop preferences look for)
% Damage% Life Steal
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 67 | 95 | 130 | 165 | 200 |
| Recycle for | 16 | 23 | 32 | 41 | 50 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.