Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Tier II item · Base game

Ritual

Ritual is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: +6 % Damage. +2 % Life Steal. -2 Engineering. It has a base price of 60 materials: 67 in the wave 1 shop and 200 by wave 20. There is no limit on how many you can hold.

This section as JSON: /raw/items.json

Quick answers (3)
What does Ritual do in Brotato?
+6 % Damage. +2 % Life Steal. -2 Engineering.
How much does Ritual cost?
Base price 60; in the shop 67 at wave 1, 130 at wave 10 and 200 at wave 20 (before price modifiers).
How do you unlock Ritual?
It is unlocked by the challenge “Ghost” (Win a run with Ghost).

Effects

  • +6 % Damage
  • +2 % Life Steal
  • -2 Engineering

As the game prints them in the shop, for a character with no other stats.

Base price
60
Limit
None
Tier
Tier II
In the shop
Yes
Unlock
Ghost
Game ID
item_ritual

Tags (what characters' shop preferences look for)

% Damage% Life Steal

Price by wave

Wave15101520
Shop price6795130165200
Recycle for1623324150
How this is worked out

Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.

Other Tier II items with the same stats