Tier II item · Base game
Mastery
Mastery is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: +6 Melee Damage. -3 Ranged Damage. It has a base price of 55 materials: 61 in the wave 1 shop and 185 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (2)
- What does Mastery do in Brotato?
- +6 Melee Damage. -3 Ranged Damage.
- How much does Mastery cost?
- Base price 55; in the shop 61 at wave 1, 120 at wave 10 and 185 at wave 20 (before price modifiers).
Effects
- +6 Melee Damage
- -3 Ranged Damage
As the game prints them in the shop, for a character with no other stats.
Base price
55
Limit
None
- Tier
- Tier II
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_mastery
Tags (what characters' shop preferences look for)
Melee Damage
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 61 | 87 | 120 | 152 | 185 |
| Recycle for | 15 | 21 | 30 | 38 | 46 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.