Tier III item · Base game
Alloy
Alloy is a Tier III item in Brotato 1.1.15.4 (Base game). Effects: +3 Melee Damage. +3 Ranged Damage. +3 Elemental Damage. +3 Engineering. +5 % Crit Chance. -6 % Dodge. It has a base price of 80 materials: 89 in the wave 1 shop and 260 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (2)
- What does Alloy do in Brotato?
- +3 Melee Damage. +3 Ranged Damage. +3 Elemental Damage. +3 Engineering. +5 % Crit Chance. -6 % Dodge.
- How much does Alloy cost?
- Base price 80; in the shop 89 at wave 1, 170 at wave 10 and 260 at wave 20 (before price modifiers).
Effects
- +3 Melee Damage
- +3 Ranged Damage
- +3 Elemental Damage
- +3 Engineering
- +5 % Crit Chance
- -6 % Dodge
As the game prints them in the shop, for a character with no other stats.
- Tier
- Tier III
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_alloy
Tags (what characters' shop preferences look for)
Melee DamageRanged DamageEngineering% Crit ChanceElemental Damage
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 89 | 125 | 170 | 215 | 260 |
| Recycle for | 22 | 31 | 42 | 53 | 65 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.