Tier I item · Base game
Baby Elephant
Baby Elephant is a Tier I item in Brotato 1.1.15.4 (Base game). Effects: 25% chance to deal 1 (25% Luck) damage to a random enemy when you pick up a material. It has a base price of 22 materials: 25 in the wave 1 shop and 86 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (2)
- What does Baby Elephant do in Brotato?
- 25% chance to deal 1 (25% Luck) damage to a random enemy when you pick up a material.
- How much does Baby Elephant cost?
- Base price 22; in the shop 25 at wave 1, 54 at wave 10 and 86 at wave 20 (before price modifiers).
Effects
- 25% chance to deal 1 (25%
) damage to a random enemy when you pick up a material
As the game prints them in the shop, for a character with no other stats.
Base price
22
Limit
None
- Tier
- Tier I
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_baby_elephant
Tags (what characters' shop preferences look for)
Luckpickup
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 25 | 38 | 54 | 70 | 86 |
| Recycle for | 6 | 9 | 13 | 17 | 21 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.