Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Tier I item · Base game

Baby Elephant

Baby Elephant is a Tier I item in Brotato 1.1.15.4 (Base game). Effects: 25% chance to deal 1 (25% Luck) damage to a random enemy when you pick up a material. It has a base price of 22 materials: 25 in the wave 1 shop and 86 by wave 20. There is no limit on how many you can hold.

This section as JSON: /raw/items.json

Quick answers (2)
What does Baby Elephant do in Brotato?
25% chance to deal 1 (25% Luck) damage to a random enemy when you pick up a material.
How much does Baby Elephant cost?
Base price 22; in the shop 25 at wave 1, 54 at wave 10 and 86 at wave 20 (before price modifiers).

Effects

  • 25% chance to deal 1 (25%Luck) damage to a random enemy when you pick up a material

As the game prints them in the shop, for a character with no other stats.

Base price
22
Limit
None
Tier
Tier I
In the shop
Yes
Unlock
From the start
Game ID
item_baby_elephant

Tags (what characters' shop preferences look for)

Luckpickup

Price by wave

Wave15101520
Shop price2538547086
Recycle for69131721
How this is worked out

Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.