Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Tier II item · Base game

Black Belt

Black Belt is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: +25 % XP Gain. +3 Melee Damage. +3 Knockback. -8 Luck. It has a base price of 50 materials: 56 in the wave 1 shop and 170 by wave 20. There is no limit on how many you can hold.

This section as JSON: /raw/items.json

Quick answers (2)
What does Black Belt do in Brotato?
+25 % XP Gain. +3 Melee Damage. +3 Knockback. -8 Luck.
How much does Black Belt cost?
Base price 50; in the shop 56 at wave 1, 110 at wave 10 and 170 at wave 20 (before price modifiers).

Effects

  • +25 % XP Gain
  • +3 Melee Damage
  • +3 Knockback
  • -8 Luck

As the game prints them in the shop, for a character with no other stats.

Base price
50
Limit
None
Tier
Tier II
In the shop
Yes
Unlock
From the start
Game ID
item_black_belt

Tags (what characters' shop preferences look for)

Melee Damage% XP Gainknockback

Price by wave

Wave15101520
Shop price5680110140170
Recycle for1420273542
How this is worked out

Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.

Other Tier II items with the same stats