Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Tier II item · Base game

Lure

Lure is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: +2 HP Regeneration. 2 additional loot aliens appear during the next wave. It has a base price of 34 materials: 38 in the wave 1 shop and 122 by wave 20. There is no limit on how many you can hold.

This section as JSON: /raw/items.json

Quick answers (3)
What does Lure do in Brotato?
+2 HP Regeneration. 2 additional loot aliens appear during the next wave.
How much does Lure cost?
Base price 34; in the shop 38 at wave 1, 78 at wave 10 and 122 at wave 20 (before price modifiers).
How do you unlock Lure?
It is unlocked by the challenge “Fisherman” (Win a run with Fisherman).

Effects

  • +2 HP Regeneration
  • 2 additional loot aliens appear during the next wave

As the game prints them in the shop, for a character with no other stats.

Base price
34
Limit
None
Tier
Tier II
In the shop
Yes
Unlock
Fisherman
Game ID
item_lure

Tags (what characters' shop preferences look for)

HP Regeneration

Price by wave

Wave15101520
Shop price385678100122
Recycle for914192530
How this is worked out

Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.

Other Tier II items with the same stats