Tier II item · Base game
Lure
Lure is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: +2 HP Regeneration. 2 additional loot aliens appear during the next wave. It has a base price of 34 materials: 38 in the wave 1 shop and 122 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (3)
- What does Lure do in Brotato?
- +2 HP Regeneration. 2 additional loot aliens appear during the next wave.
- How much does Lure cost?
- Base price 34; in the shop 38 at wave 1, 78 at wave 10 and 122 at wave 20 (before price modifiers).
- How do you unlock Lure?
- It is unlocked by the challenge “Fisherman” (Win a run with Fisherman).
Effects
- +2 HP Regeneration
- 2 additional loot aliens appear during the next wave
As the game prints them in the shop, for a character with no other stats.
Base price
34
Limit
None
- Tier
- Tier II
- In the shop
- Yes
- Unlock
- Fisherman
- Game ID
item_lure
Tags (what characters' shop preferences look for)
HP Regeneration
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 38 | 56 | 78 | 100 | 122 |
| Recycle for | 9 | 14 | 19 | 25 | 30 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.