Tier IV item · Base game
Big Arms
Big Arms is a Tier IV item in Brotato 1.1.15.4 (Base game). Effects: +12 Melee Damage. +6 Ranged Damage. +3 Knockback. -3 % Attack Speed. -3 % Speed. It has a base price of 105 materials: 116 in the wave 1 shop and 335 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (3)
- What does Big Arms do in Brotato?
- +12 Melee Damage. +6 Ranged Damage. +3 Knockback. -3 % Attack Speed. -3 % Speed.
- How much does Big Arms cost?
- Base price 105; in the shop 116 at wave 1, 220 at wave 10 and 335 at wave 20 (before price modifiers).
- How do you unlock Big Arms?
- It is unlocked by the challenge “Generalist” (Win a run with Generalist).
Effects
- +12 Melee Damage
- +6 Ranged Damage
- +3 Knockback
- -3 % Attack Speed
- -3 % Speed
As the game prints them in the shop, for a character with no other stats.
Base price
105
Limit
None
- Tier
- Tier IV
- In the shop
- Yes
- Unlock
- Generalist
- Game ID
item_big_arms
Tags (what characters' shop preferences look for)
Melee DamageRanged Damageknockback
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 116 | 162 | 220 | 277 | 335 |
| Recycle for | 29 | 40 | 55 | 69 | 83 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.