Tier III item · Base game
Candle
Candle is a Tier III item in Brotato 1.1.15.4 (Base game). Effects: +4 Elemental Damage. +1 HP Regeneration. -10% Enemies. -5 % Damage. In Nightmare difficulty, fog visibility increases by 25%. It has a base price of 65 materials: 72 in the wave 1 shop and 215 by wave 20. You can hold only one (unique).
This section as JSON: /raw/items.json
Quick answers (2)
- What does Candle do in Brotato?
- +4 Elemental Damage. +1 HP Regeneration. -10% Enemies. -5 % Damage. In Nightmare difficulty, fog visibility increases by 25%.
- How much does Candle cost?
- Base price 65; in the shop 72 at wave 1, 140 at wave 10 and 215 at wave 20 (before price modifiers).
Effects
- +4 Elemental Damage
- +1 HP Regeneration
- -10% Enemies
- -5 % Damage
- In Nightmare difficulty, fog visibility increases by 25% from Nightmare
As the game prints them in the shop, for a character with no other stats.
- Tier
- Tier III
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_candle
Tags (what characters' shop preferences look for)
Elemental DamageHP Regenerationless enemies
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 72 | 102 | 140 | 177 | 215 |
| Recycle for | 18 | 25 | 35 | 44 | 53 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.