Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Tier III item · Base game

Candle

Candle is a Tier III item in Brotato 1.1.15.4 (Base game). Effects: +4 Elemental Damage. +1 HP Regeneration. -10% Enemies. -5 % Damage. In Nightmare difficulty, fog visibility increases by 25%. It has a base price of 65 materials: 72 in the wave 1 shop and 215 by wave 20. You can hold only one (unique).

This section as JSON: /raw/items.json

Quick answers (2)
What does Candle do in Brotato?
+4 Elemental Damage. +1 HP Regeneration. -10% Enemies. -5 % Damage. In Nightmare difficulty, fog visibility increases by 25%.
How much does Candle cost?
Base price 65; in the shop 72 at wave 1, 140 at wave 10 and 215 at wave 20 (before price modifiers).

Effects

  • +4 Elemental Damage
  • +1 HP Regeneration
  • -10% Enemies
  • -5 % Damage
  • In Nightmare difficulty, fog visibility increases by 25% from Nightmare

As the game prints them in the shop, for a character with no other stats.

Base price
65
Limit
1
unique
Tier
Tier III
In the shop
Yes
Unlock
From the start
Game ID
item_candle

Tags (what characters' shop preferences look for)

Elemental DamageHP Regenerationless enemies

Price by wave

Wave15101520
Shop price72102140177215
Recycle for1825354453
How this is worked out

Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.

Other Tier III items with the same stats