Tier I item · Base game
Sharp Bullet
Sharp Bullet is a Tier I item in Brotato 1.1.15.4 (Base game). Effects: Projectiles pierce through 1 additional target. -20% Piercing Damage. -5 % Damage. -3 Knockback. It has a base price of 25 materials: 28 in the wave 1 shop and 95 by wave 20. You can hold only one (unique).
This section as JSON: /raw/items.json
Quick answers (2)
- What does Sharp Bullet do in Brotato?
- Projectiles pierce through 1 additional target. -20% Piercing Damage. -5 % Damage. -3 Knockback.
- How much does Sharp Bullet cost?
- Base price 25; in the shop 28 at wave 1, 60 at wave 10 and 95 at wave 20 (before price modifiers).
Effects
- Projectiles pierce through 1 additional target
- -20% Piercing Damage
- -5 % Damage
- -3 Knockback
As the game prints them in the shop, for a character with no other stats.
Base price
25
Limit
1
unique
- Tier
- Tier I
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_sharp_bullet
Tags (what characters' shop preferences look for)
Ranged Damage
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 28 | 42 | 60 | 77 | 95 |
| Recycle for | 7 | 10 | 15 | 19 | 23 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.