Tier III item · Base game
Lucky Charm
Lucky Charm is a Tier III item in Brotato 1.1.15.4 (Base game). Effects: +30 Luck. -2 Melee Damage. -1 Ranged Damage. It has a base price of 75 materials: 83 in the wave 1 shop and 245 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (3)
- What does Lucky Charm do in Brotato?
- +30 Luck. -2 Melee Damage. -1 Ranged Damage.
- How much does Lucky Charm cost?
- Base price 75; in the shop 83 at wave 1, 160 at wave 10 and 245 at wave 20 (before price modifiers).
- How do you unlock Lucky Charm?
- It is unlocked by the challenge “Lucky” (Win a run with Lucky).
Effects
- +30 Luck
- -2 Melee Damage
- -1 Ranged Damage
As the game prints them in the shop, for a character with no other stats.
Base price
75
Limit
None
- Tier
- Tier III
- In the shop
- Yes
- Unlock
- Lucky
- Game ID
item_lucky_charm
Tags (what characters' shop preferences look for)
Luck
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 83 | 117 | 160 | 202 | 245 |
| Recycle for | 20 | 29 | 40 | 50 | 61 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.