Tier IV item · Base game
Cape
Cape is a Tier IV item in Brotato 1.1.15.4 (Base game). Effects: +5 % Life Steal. +20 % Dodge. -2 Melee Damage. -2 Ranged Damage. -2 Elemental Damage. It has a base price of 110 materials: 122 in the wave 1 shop and 350 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (2)
- What does Cape do in Brotato?
- +5 % Life Steal. +20 % Dodge. -2 Melee Damage. -2 Ranged Damage. -2 Elemental Damage.
- How much does Cape cost?
- Base price 110; in the shop 122 at wave 1, 230 at wave 10 and 350 at wave 20 (before price modifiers).
Effects
- +5 % Life Steal
- +20 % Dodge
- -2 Melee Damage
- -2 Ranged Damage
- -2 Elemental Damage
As the game prints them in the shop, for a character with no other stats.
Base price
110
Limit
None
- Tier
- Tier IV
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_cape
Tags (what characters' shop preferences look for)
% Life Steal% Dodge
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 122 | 170 | 230 | 290 | 350 |
| Recycle for | 30 | 42 | 57 | 72 | 87 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.