Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Tier IV item · Base game

Cape

Cape is a Tier IV item in Brotato 1.1.15.4 (Base game). Effects: +5 % Life Steal. +20 % Dodge. -2 Melee Damage. -2 Ranged Damage. -2 Elemental Damage. It has a base price of 110 materials: 122 in the wave 1 shop and 350 by wave 20. There is no limit on how many you can hold.

This section as JSON: /raw/items.json

Quick answers (2)
What does Cape do in Brotato?
+5 % Life Steal. +20 % Dodge. -2 Melee Damage. -2 Ranged Damage. -2 Elemental Damage.
How much does Cape cost?
Base price 110; in the shop 122 at wave 1, 230 at wave 10 and 350 at wave 20 (before price modifiers).

Effects

  • +5 % Life Steal
  • +20 % Dodge
  • -2 Melee Damage
  • -2 Ranged Damage
  • -2 Elemental Damage

As the game prints them in the shop, for a character with no other stats.

Base price
110
Limit
None
Tier
Tier IV
In the shop
Yes
Unlock
From the start
Game ID
item_cape

Tags (what characters' shop preferences look for)

% Life Steal% Dodge

Price by wave

Wave15101520
Shop price122170230290350
Recycle for3042577287
How this is worked out

Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.

Other Tier IV items with the same stats