Tier III item · Base game
Rip and Tear
Rip and Tear is a Tier III item in Brotato 1.1.15.4 (Base game). Effects: Enemies have a 20% chance to explode for 10 (+50% Melee Damage) damage when they die. -5 % Crit Chance. It has a base price of 65 materials: 72 in the wave 1 shop and 215 by wave 20. You can hold up to 5.
This section as JSON: /raw/items.json
Quick answers (3)
- What does Rip and Tear do in Brotato?
- Enemies have a 20% chance to explode for 10 (+50% Melee Damage) damage when they die. -5 % Crit Chance.
- How much does Rip and Tear cost?
- Base price 65; in the shop 72 at wave 1, 140 at wave 10 and 215 at wave 20 (before price modifiers).
- How do you unlock Rip and Tear?
- It is unlocked by the challenge “Loud” (Win a run with Loud).
Effects
- Enemies have a 20% chance to explode for 10 (+50%
) damage when they die - -5 % Crit Chance
As the game prints them in the shop, for a character with no other stats.
Base price
65
Limit
5
- Tier
- Tier III
- In the shop
- Yes
- Unlock
- Loud
- Game ID
item_rip_and_tear
Tags (what characters' shop preferences look for)
Melee Damageexplosive
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 72 | 102 | 140 | 177 | 215 |
| Recycle for | 18 | 25 | 35 | 44 | 53 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.