Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Tier II item · Base game

Bot-O-Mine

Bot-O-Mine is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: Spawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100% Engineering) damage. It also spawns a landmine every 5 seconds dealing 10 (+100% Engineering) damage in an area. It has a base price of 55 materials: 61 in the wave 1 shop and 185 by wave 20. There is no limit on how many you can hold.

This section as JSON: /raw/items.json

Quick answers (3)
What does Bot-O-Mine do in Brotato?
Spawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100% Engineering) damage. It also spawns a landmine every 5 seconds dealing 10 (+100% Engineering) damage in an area.
How much does Bot-O-Mine cost?
Base price 55; in the shop 61 at wave 1, 120 at wave 10 and 185 at wave 20 (before price modifiers).
How do you unlock Bot-O-Mine?
It is unlocked by the challenge “Bip Bop!” (Equip at least 6 weapons that scale with Engineering).

Effects

  • Spawns a Bot-O-Mine structure that shoots bullets dealing 10 (+100%Engineering) damage. It also spawns a landmine every 5 seconds dealing 10 (+100%Engineering) damage in an area

As the game prints them in the shop, for a character with no other stats.

Base price
55
Limit
None
Tier
Tier II
In the shop
Yes
Unlock
Bip Bop!
Game ID
item_bot_o_mine

Tags (what characters' shop preferences look for)

Engineeringpetstructure

Price by wave

Wave15101520
Shop price6187120152185
Recycle for1521303846
How this is worked out

Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.

Characters that start with it