Tier III item · Abyssal Terrors
Scarf
Scarf is a Tier III item in Brotato 1.1.15.4 (Abyssal Terrors). Effects: +4 HP Regeneration. +4 Melee Damage. +4 % Speed. +25 % Enemy Speed during the next wave. It has a base price of 80 materials: 89 in the wave 1 shop and 260 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (3)
- What does Scarf do in Brotato?
- +4 HP Regeneration. +4 Melee Damage. +4 % Speed. +25 % Enemy Speed during the next wave.
- How much does Scarf cost?
- Base price 80; in the shop 89 at wave 1, 170 at wave 10 and 260 at wave 20 (before price modifiers).
- How do you unlock Scarf?
- It is unlocked by the challenge “Hiker” (Win a run with Hiker).
Effects
- +4 HP Regeneration
- +4 Melee Damage
- +4 % Speed
- +25 % Enemy Speed during the next wave
As the game prints them in the shop, for a character with no other stats.
Base price
80
Limit
None
- Tier
- Tier III
- In the shop
- Yes
- Unlock
- Hiker
- Game ID
item_scarf
Tags (what characters' shop preferences look for)
HP RegenerationMelee Damage% Speed
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 89 | 125 | 170 | 215 | 260 |
| Recycle for | 22 | 31 | 42 | 53 | 65 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.