Tier III item · Base game
Baby with a Beard
Baby with a Beard is a Tier III item in Brotato 1.1.15.4 (Base game). Effects: One bullet dealing 1 (+100% Ranged Damage) damage is fired from an enemy corpse when they die. -50 Range. It has a base price of 100 materials: 111 in the wave 1 shop and 320 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (2)
- What does Baby with a Beard do in Brotato?
- One bullet dealing 1 (+100% Ranged Damage) damage is fired from an enemy corpse when they die. -50 Range.
- How much does Baby with a Beard cost?
- Base price 100; in the shop 111 at wave 1, 210 at wave 10 and 320 at wave 20 (before price modifiers).
Effects
- One bullet dealing 1 (+100%
) damage is fired from an enemy corpse when they die - -50 Range
As the game prints them in the shop, for a character with no other stats.
Base price
100
Limit
None
- Tier
- Tier III
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_baby_with_a_beard
Tags (what characters' shop preferences look for)
Ranged Damage
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 111 | 155 | 210 | 265 | 320 |
| Recycle for | 27 | 38 | 52 | 66 | 80 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.