Tier II item · Base game
Ice Cube
Ice Cube is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: Enemies take 10% more damage for 3 seconds when first hit by Elemental Damage. It has a base price of 50 materials: 56 in the wave 1 shop and 170 by wave 20. You can hold only one (unique).
This section as JSON: /raw/items.json
Quick answers (2)
- What does Ice Cube do in Brotato?
- Enemies take 10% more damage for 3 seconds when first hit by Elemental Damage.
- How much does Ice Cube cost?
- Base price 50; in the shop 56 at wave 1, 110 at wave 10 and 170 at wave 20 (before price modifiers).
Effects
- Enemies take 10% more damage for 3 seconds when first hit by Elemental Damage
As the game prints them in the shop, for a character with no other stats.
Base price
50
Limit
1
unique
- Tier
- Tier II
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_ice_cube
Tags (what characters' shop preferences look for)
Elemental Damage
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 56 | 80 | 110 | 140 | 170 |
| Recycle for | 14 | 20 | 27 | 35 | 42 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.