Tier II item · Base game
White Flag
White Flag is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: +5 Harvesting. -5% Enemies. It has a base price of 40 materials: 45 in the wave 1 shop and 140 by wave 20. You can hold only one (unique).
This section as JSON: /raw/items.json
Quick answers (2)
- What does White Flag do in Brotato?
- +5 Harvesting. -5% Enemies.
- How much does White Flag cost?
- Base price 40; in the shop 45 at wave 1, 90 at wave 10 and 140 at wave 20 (before price modifiers).
Effects
- +5 Harvesting
- -5% Enemies
As the game prints them in the shop, for a character with no other stats.
Base price
40
Limit
1
unique
- Tier
- Tier II
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_white_flag
Tags (what characters' shop preferences look for)
Harvestingless enemies
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 45 | 65 | 90 | 115 | 140 |
| Recycle for | 11 | 16 | 22 | 28 | 35 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.