Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Tier II item · Base game

Tyler

Tyler is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90% Engineering+90% Elemental Damage) damage each. It has a base price of 62 materials: 69 in the wave 1 shop and 206 by wave 20. There is no limit on how many you can hold.

This section as JSON: /raw/items.json

Quick answers (2)
What does Tyler do in Brotato?
Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90% Engineering+90% Elemental Damage) damage each.
How much does Tyler cost?
Base price 62; in the shop 69 at wave 1, 134 at wave 10 and 206 at wave 20 (before price modifiers).

Effects

  • Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90%Engineering+90%Elemental Damage) damage each

As the game prints them in the shop, for a character with no other stats.

Base price
62
Limit
None
Tier
Tier II
In the shop
Yes
Unlock
From the start
Game ID
item_tyler

Tags (what characters' shop preferences look for)

EngineeringElemental Damagestructure

Price by wave

Wave15101520
Shop price6998134170206
Recycle for1724334251
How this is worked out

Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.