Tier II item · Base game
Tyler
Tyler is a Tier II item in Brotato 1.1.15.4 (Base game). Effects: Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90% Engineering+90% Elemental Damage) damage each. It has a base price of 62 materials: 69 in the wave 1 shop and 206 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (2)
- What does Tyler do in Brotato?
- Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90% Engineering+90% Elemental Damage) damage each.
- How much does Tyler cost?
- Base price 62; in the shop 69 at wave 1, 134 at wave 10 and 206 at wave 20 (before price modifiers).
Effects
- Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 12 (+90%
+90%
) damage each
As the game prints them in the shop, for a character with no other stats.
- Tier
- Tier II
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_tyler
Tags (what characters' shop preferences look for)
EngineeringElemental Damagestructure
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 69 | 98 | 134 | 170 | 206 |
| Recycle for | 17 | 24 | 33 | 42 | 51 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.