Tier III item · Base game
Coil
Coil is a Tier III item in Brotato 1.1.15.4 (Base game). Effects: +5 Knockback. +1 % Damage for every 1 Knockback you have [+0]. It has a base price of 70 materials: 78 in the wave 1 shop and 230 by wave 20. You can hold up to 3.
This section as JSON: /raw/items.json
Quick answers (2)
- What does Coil do in Brotato?
- +5 Knockback. +1 % Damage for every 1 Knockback you have [+0].
- How much does Coil cost?
- Base price 70; in the shop 78 at wave 1, 150 at wave 10 and 230 at wave 20 (before price modifiers).
Effects
- +5 Knockback
- +1 % Damage for every 1 Knockback you have [+0]
As the game prints them in the shop, for a character with no other stats.
Base price
70
Limit
3
- Tier
- Tier III
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_coil
Tags (what characters' shop preferences look for)
% Damageknockback
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 78 | 110 | 150 | 190 | 230 |
| Recycle for | 19 | 27 | 37 | 47 | 57 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.