Tier I item · Base game
Bat
Bat is a Tier I item in Brotato 1.1.15.4 (Base game). Effects: +2 % Life Steal. -2 Harvesting. It has a base price of 20 materials: 23 in the wave 1 shop and 80 by wave 20. There is no limit on how many you can hold.
This section as JSON: /raw/items.json
Quick answers (2)
- What does Bat do in Brotato?
- +2 % Life Steal. -2 Harvesting.
- How much does Bat cost?
- Base price 20; in the shop 23 at wave 1, 50 at wave 10 and 80 at wave 20 (before price modifiers).
Effects
- +2 % Life Steal
- -2 Harvesting
As the game prints them in the shop, for a character with no other stats.
Base price
20
Limit
None
- Tier
- Tier I
- In the shop
- Yes
- Unlock
- From the start
- Game ID
item_bat
Tags (what characters' shop preferences look for)
% Life Steal
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 23 | 35 | 50 | 65 | 80 |
| Recycle for | 5 | 8 | 12 | 16 | 20 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.