Tier IV item · Base game
Anvil
Anvil is a Tier IV item in Brotato 1.1.15.4 (Base game). Effects: A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. It has a base price of 120 materials: 133 in the wave 1 shop and 380 by wave 20. You can hold only one (unique).
This section as JSON: /raw/items.json
Quick answers (3)
- What does Anvil do in Brotato?
- A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.
- How much does Anvil cost?
- Base price 120; in the shop 133 at wave 1, 250 at wave 10 and 380 at wave 20 (before price modifiers).
- How do you unlock Anvil?
- It is unlocked by the challenge “Arms Dealer” (Win a run with Arms Dealer).
Effects
- A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.
As the game prints them in the shop, for a character with no other stats.
Base price
120
Limit
1
unique
- Tier
- Tier IV
- In the shop
- Yes
- Unlock
- Arms Dealer
- Game ID
item_anvil
Price by wave
| Wave | 1 | 5 | 10 | 15 | 20 |
|---|---|---|---|---|---|
| Shop price | 133 | 185 | 250 | 315 | 380 |
| Recycle for | 33 | 46 | 62 | 78 | 95 |
How this is worked out
Shop price = (base + wave + base × wave × 0.1), rounded down, before price modifiers (an items-price stat changes it by its percentage). Recycling returns 25% of that. From the game's ItemService.get_value and get_recycling_value.