Weapons that scale with Melee Damage
49 Brotato 1.1.15.4 weapons scale with Melee Damage, highest first: Excalibur (200%), Hammer (200%), Plasma Sledge (200%), War Hammer (200%), Anchor (150%), Thunder Sword (150%). A scaling of 100% adds one point of damage per point of Melee Damage; some weapons scale through their structures, burning or on-hit projectiles instead.
What Melee Damage doesArmor% Attack Speed% DodgeElemental DamageEngineeringHarvestingMax HP% Life StealLuckRangeRanged Damage% SpeedSTAT_LEVELSCurse
| Weapon | Classes | Tier I | Tier II | Tier III | Tier IV | Through |
|---|---|---|---|---|---|---|
| Legendary, Blade | 200% | damage | ||||
| Blunt, Heavy | 150% | 175% | 200% | damage | ||
| Elemental, Explosive | 150% | 200% | damage | |||
| Tool, Blunt | 150% | 200% | damage | |||
| Naval, Heavy | 100% | 125% | 150% | damage | ||
| Blade, Elemental | 125% | 150% | damage | |||
| Naval, Blade | 100% | 125% | damage | |||
| Blunt | 50% | 65% | 80% | 100% | damage | |
| Primitive, Heavy | 80% | 85% | 90% | 100% | damage | |
| Blade, Tool | 75% | 100% | damage | |||
| Blade, Medical | 100% | 100% | 100% | damage | ||
| Legendary, Explosive | 100% | damage | ||||
| Legendary, Precise | 100% | damage | ||||
| Unarmed | 100% | 100% | 100% | 100% | damage | |
| Unarmed, Elemental | 100% | 100% | 100% | damage | ||
| Ethereal | 100% | 100% | 100% | 100% | damage | |
| Ethereal | 100% | 100% | 100% | 100% | damage | |
| Naval, Gun | 100% | 100% | 100% | damage | ||
| Primitive | 100% | 100% | 100% | 100% | damage | |
| Primitive | 100% | 100% | 100% | 100% | damage | |
| Heavy, Medieval | 100% | 100% | 100% | damage | ||
| Unarmed, Explosive | 100% | 100% | damage | |||
| Support | 50% | 65% | 80% | 100% | damage | |
| Primitive, Medieval | 50% | 65% | 80% | 100% | damage | |
| Primitive, Blunt | 100% | 100% | 100% | 100% | damage | |
| Legendary, Ethereal | 100% | damage | ||||
| Primitive | 100% | 100% | 100% | 100% | damage | |
| Primitive | 100% | 100% | 100% | 100% | damage | |
| Blade, Medieval | 100% | 100% | 100% | damage | ||
| Primitive, Elemental | 50% | 65% | 80% | 100% | damage | |
| Naval, Medieval | 100% | 100% | 100% | damage | ||
| Blade, Medieval | 100% | 100% | 100% | damage | ||
| Tool | 100% | 100% | 100% | 100% | damage | |
| Explosive, Elemental | 60% | 70% | 80% | 90% | damage | |
| Precise | 80% | 80% | 80% | 80% | damage | |
| Precise, Elemental | 80% | 80% | 80% | 80% | damage | |
| Medical, Precise | 80% | 80% | 80% | 80% | damage | |
| Support | 80% | 80% | 80% | 80% | damage | |
| Blade | 50% | 50% | 50% | 50% | damage | |
| Unarmed, Precise | 50% | 50% | 50% | 50% | damage | |
| Unarmed, Support | 50% | 50% | 50% | 50% | damage | |
| Support | 50% | 50% | 50% | 50% | damage | |
| Medieval | 50% | 50% | 50% | 50% | damage | |
| Musical, Support | 50% | 50% | 50% | 50% | damage | |
| Tool | 50% | 50% | 50% | 50% | damage | |
| Primitive, Precise | 50% | 50% | 50% | 50% | damage | |
| Precise | 25% | 34% | 42% | 50% | damage | |
| Blunt | 50% | 50% | 50% | 50% | damage | |
| Precise | 50% | 50% | 50% | 50% | damage |