Melee weapon · Base game
Torch
Torch is a melee weapon in Brotato 1.1.15.4 of the Primitive and Elemental classes, from Tier I to Tier IV. Tier I: 1 damage every 1.1s (0.9 DPS), 10 materials; Tier II: 1 damage every 1.04s (1 DPS), 22 materials; Tier III: 1 damage every 0.95s (1 DPS), 45 materials; Tier IV: 1 damage every 0.8s (1.2 DPS), 91 materials. Mage, Chunky, Lucky, Loud, Wildling, Gladiator, Farmer and Explorer and others can start with it.
This section as JSON: /raw/weapons.json
Quick answers (4)
- How much damage does Torch do?
- Tier I: 1 damage every 1.1s (0.9 DPS), 10 materials; Tier II: 1 damage every 1.04s (1 DPS), 22 materials; Tier III: 1 damage every 0.95s (1 DPS), 45 materials; Tier IV: 1 damage every 0.8s (1.2 DPS), 91 materials.
- What class is Torch?
- Primitive and Elemental (melee).
- What does Torch do at Tier IV?
- Deals 9x12 (+100% Elemental Damage) burning damage. Burning spreads to an additional nearby enemy.
- Which characters start with Torch?
- Mage, Chunky, Lucky, Loud, Wildling, Gladiator, Farmer, Explorer, Jack, Apprentice, Fisherman, Golem, King, One-Armed, Masochist, Knight, Demon, Vagabond, Technomage, Vampire, Curious, Captain, Creature, Chef, Druid and Buccaneer.
Stats by tier
| Price | 10 | 22 | 45 | 91 |
| Damage | 1 | 1 | 1 | 1 |
| Scaling | 50% | 65% | 80% | 100% |
| Crit | ×1.5 · 0% | ×1.5 · 0% | ×1.5 · 0% | ×1.5 · 0% |
| Cooldown | 1.1s | 1.04s | 0.95s | 0.8s |
| Range | 175 | 175 | 175 | 175 |
| Knockback | 20 | 20 | 20 | 20 |
| Life steal | — | — | — | — |
| DPS (worked out) | 0.9 | 1 | 1 | 1.2 |
How this is worked out
Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.
weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.
Effects
Tier I
- Deals 3x3 (+100%
) burning damage
Tier II
- Deals 5x5 (+100%
) burning damage
Tier III
- Deals 6x8 (+100%
) burning damage - Burning spreads to an additional nearby enemy
Tier IV
- Deals 9x12 (+100%
) burning damage - Burning spreads to an additional nearby enemy
Characters that can start with it
Unlock & IDs
Available from the start.
- Tier I
weapon_torch_1 - Tier II
weapon_torch_2 - Tier III
weapon_torch_3 - Tier IV
weapon_torch_4