Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Melee weapon · Base game

Torch

PrimitiveElemental

Torch is a melee weapon in Brotato 1.1.15.4 of the Primitive and Elemental classes, from Tier I to Tier IV. Tier I: 1 damage every 1.1s (0.9 DPS), 10 materials; Tier II: 1 damage every 1.04s (1 DPS), 22 materials; Tier III: 1 damage every 0.95s (1 DPS), 45 materials; Tier IV: 1 damage every 0.8s (1.2 DPS), 91 materials. Mage, Chunky, Lucky, Loud, Wildling, Gladiator, Farmer and Explorer and others can start with it.

This section as JSON: /raw/weapons.json

Quick answers (4)
How much damage does Torch do?
Tier I: 1 damage every 1.1s (0.9 DPS), 10 materials; Tier II: 1 damage every 1.04s (1 DPS), 22 materials; Tier III: 1 damage every 0.95s (1 DPS), 45 materials; Tier IV: 1 damage every 0.8s (1.2 DPS), 91 materials.
What class is Torch?
Primitive and Elemental (melee).
What does Torch do at Tier IV?
Deals 9x12 (+100% Elemental Damage) burning damage. Burning spreads to an additional nearby enemy.
Which characters start with Torch?
Mage, Chunky, Lucky, Loud, Wildling, Gladiator, Farmer, Explorer, Jack, Apprentice, Fisherman, Golem, King, One-Armed, Masochist, Knight, Demon, Vagabond, Technomage, Vampire, Curious, Captain, Creature, Chef, Druid and Buccaneer.

Stats by tier

Tier ITier IITier IIITier IV
Price10224591
Damage1111
Scaling50%Melee Damage 50%Elemental Damage65%Melee Damage 65%Elemental Damage80%Melee Damage 80%Elemental Damage100%Melee Damage 100%Elemental Damage
Crit×1.5 · 0%×1.5 · 0%×1.5 · 0%×1.5 · 0%
Cooldown1.1s1.04s0.95s0.8s
Range175175175175
Knockback20202020
Life steal————
DPS (worked out)0.9111.2
How this is worked out

Cooldown is what the game shows: the attack's own duration (melee: thrust out and back, longer for longer range; ranged: twice the recoil) plus the cooldown frames ÷ 60. DPS = damage × projectiles × (1 + crit chance × (crit damage − 1)) ÷ that cooldown, with every stat at 0. Not counted: effects, pierce, bounce, accuracy, knockback. With your stats: weapon DPS calculator.

weapon_service.gd init_base_stats; melee_shooting_data.gd / ranged_shooting_data.gd get_shooting_total_duration.

Effects

Tier I

  • Deals 3x3 (+100%Elemental Damage) burning damage

Tier II

  • Deals 5x5 (+100%Elemental Damage) burning damage

Tier III

  • Deals 6x8 (+100%Elemental Damage) burning damage
  • Burning spreads to an additional nearby enemy

Tier IV

  • Deals 9x12 (+100%Elemental Damage) burning damage
  • Burning spreads to an additional nearby enemy

Unlock & IDs

Available from the start.

  • Tier Iweapon_torch_1
  • Tier IIweapon_torch_2
  • Tier IIIweapon_torch_3
  • Tier IVweapon_torch_4