Weapons that scale with Ranged Damage
24 Brotato 1.1.15.4 weapons scale with Ranged Damage, highest first: Obliterator (1500%), Laser Gun (600%), Revolver (200%), Blunderbuss (175%), Cacti Club (100%), Chain Gun (100%). A scaling of 100% adds one point of damage per point of Ranged Damage; some weapons scale through their structures, burning or on-hit projectiles instead.
What Ranged Damage doesArmor% Attack Speed% DodgeElemental DamageEngineeringHarvestingMax HP% Life StealLuckMelee DamageRange% SpeedSTAT_LEVELSCurse
| Weapon | Classes | Tier I | Tier II | Tier III | Tier IV | Through |
|---|---|---|---|---|---|---|
| Heavy, Gun | 1000% | 1500% | damage | |||
| Gun | 400% | 450% | 500% | 600% | damage | |
| Gun | 100% | 130% | 165% | 200% | damage | |
| Naval, Gun | 110% | 135% | 175% | damage | ||
| Primitive, Heavy | 60% | 70% | 80% | 100% | effect | |
| Legendary, Gun | 100% | damage | ||||
| Gun | 80% | 85% | 90% | 100% | damage | |
| Legendary, Heavy | 100% | damage | ||||
| Ethereal | 100% | 100% | 100% | 100% | damage | |
| Heavy, Explosive | 100% | 100% | 100% | damage | ||
| Naval, Gun | 100% | 100% | 100% | damage | ||
| Medical, Gun | 100% | 100% | 100% | 100% | damage | |
| Heavy, Explosive | 100% | 100% | damage | |||
| Gun | 100% | 100% | 100% | 100% | damage | |
| Gun, Heavy | 80% | 80% | 90% | 100% | damage | |
| Heavy, Explosive | 100% | 100% | 100% | damage | ||
| Gun, Precise | 100% | 100% | damage | |||
| Primitive | 80% | 80% | 80% | 80% | damage | |
| Gun | 50% | 60% | 70% | 80% | damage | |
| Heavy, Gun | 50% | 75% | damage | |||
| Precise, Medieval | 50% | 50% | 50% | 50% | damage | |
| Musical | 50% | 50% | 50% | 50% | damage | |
| Gun, Explosive | 50% | 50% | 50% | 50% | damage | |
| Support | 40% | 40% | 40% | damage |