Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Stat

% Attack Speed

At 10, the game describes % Attack Speed as: “You attack 10% faster. Also applies to Ranged weapons.” 10 items give it, 11 take it away, 2 weapons scale with it and level-ups offer it at 4 tiers (Brotato 1.1.15.4).

What the game says at each value

  • 1

    You attack 1% faster. Also applies to Ranged weapons.

  • 5

    You attack 5% faster. Also applies to Ranged weapons.

  • 10

    You attack 10% faster. Also applies to Ranged weapons.

  • 20

    You attack 20% faster. Also applies to Ranged weapons.

  • 50

    You attack 50% faster. Also applies to Ranged weapons.

  • 100

    You attack 100% faster. Also applies to Ranged weapons.

  • -5

    You attack 5% slower. Also applies to Ranged weapons.

Formula

A weapon's cooldown frames are divided by (1 + Attack Speed ÷ 100) (multiplied when negative), never below 2 frames; recoil shortens the same way. Melee weapons also swing faster.

Source

Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.

Weapons that scale with % Attack Speed (2)

Claw 30%Hatchet 20%

All weapons that scale with % Attack Speed, tier by tier

Items that give % Attack Speed (10)

Level-up upgrades

Reflexes I: +5Reflexes II: +10Reflexes III: +15Reflexes IV: +20

Characters that change its gains

Items that take % Attack Speed away (11)