Stat
Range
At 10, the game describes Range as: “The max range of your weapons is increased by 10. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons. (longer travel distance)” 13 items give it, 12 take it away, 3 weapons scale with it and level-ups offer it at 4 tiers (Brotato 1.1.15.4).
What the game says at each value
- 1
The max range of your weapons is increased by 1. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons. (longer travel distance)
- 5
The max range of your weapons is increased by 5. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons. (longer travel distance)
- 10
The max range of your weapons is increased by 10. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons. (longer travel distance)
- 20
The max range of your weapons is increased by 20. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons. (longer travel distance)
- 50
The max range of your weapons is increased by 50. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons. (longer travel distance)
- 100
The max range of your weapons is increased by 100. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons. (longer travel distance)
- -5
The max range of your weapons is reduced by 5. Half as effective on melee weapons. A lower range also decreases the cooldown of melee weapons. (shorter travel distance)
Formula
Ranged weapons gain the full Range; melee weapons gain half of it. A weapon's range never goes below 25.
Source
Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.
Weapons that scale with Range (3)
Sniper Gun 30%
Hiking Pole 20%
Crossbow 10%
Items that give Range (13)
Ashes+100 · Tier IV · 100 materials
Shackles+80 · Tier III · 80 materials
Night Goggles+50 · Tier IV · 95 materials
Lantern+50 · Tier IV · 100 materials
Wings+30 · Tier III · 85 materials
Gummy Berserker+25 · Tier I · 25 materials
Scope+25 · Tier II · 48 materials
Banner+20 · Tier II · 55 materials
Glasses+20 · Tier I · 20 materials
Poisonous Tonic+15 · Tier III · 80 materials
Baby Gecko+10 · Tier I · 18 materials
Heavy Bullets+10 · Tier IV · 100 materials
Spyglass+10 · Tier II · 30 materials
Level-up upgrades
Eyes I: +15Eyes II: +30Eyes III: +45Eyes IV: +60