Stat
Luck
At 10, the game describes Luck as: “You have 10% more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades.” 10 items give it, 7 take it away, 2 weapons scale with it and level-ups offer it at 4 tiers (Brotato 1.1.15.4).
What the game says at each value
- 1
You have 1% more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades.
- 5
You have 5% more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades.
- 10
You have 10% more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades.
- 20
You have 20% more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades.
- 50
You have 50% more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades.
- 100
You have 100% more chance of finding items or consumables when you kill enemies. Also increases the rarity of items in the shop and level upgrades.
- -5
You have 5% less chance of finding items or consumables when you kill enemies. Also reduces the rarity of items in the shop and level upgrades.
Formula
Luck multiplies the wave part of the shop's tier chances (×(1 + Luck ÷ 100), divided instead when negative) and the chance of enemies dropping consumables and crates. The shop odds calculator shows any wave and Luck.
Source
Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.
Weapons that scale with Luck (2)
All weapons that scale with Luck, tier by tierItems that give Luck (10)
Lucky Charm+30 · Tier III · 75 materials
Panda+25 · Tier IV · 100 materials
Clover+20 · Tier III · 65 materials
Shady Potion+20 · Tier II · 48 materials
Wolf Helmet+20 · Tier IV · 90 materials
Bowler Hat+15 · Tier III · 75 materials
Propeller Hat+10 · Tier I · 28 materials
Lost Duck+8 · Tier I · 25 materials
Metal Detector+6 · Tier II · 40 materials
Potato+5 · Tier IV · 95 materials
Level-up upgrades
Nose I: +5Nose II: +10Nose III: +15Nose IV: +20