Stat
HP Regeneration
At 10, the game describes HP Regeneration as: “You regenerate 1 HP every 1 seconds (1 HP / second)” 18 items give it, 9 take it away and level-ups offer it at 4 tiers (Brotato 1.1.15.4).
What the game says at each value
- 1
You regenerate 1 HP every 5 seconds (0.2 HP / second)
- 5
You regenerate 1 HP every 1.8 seconds (0.56 HP / second)
- 10
You regenerate 1 HP every 1 seconds (1 HP / second)
- 20
You regenerate 1 HP every 0.53 seconds (1.89 HP / second)
- 50
You regenerate 1 HP every 0.22 seconds (4.56 HP / second)
- 100
You regenerate 1 HP every 0.11 seconds (9 HP / second)
- -5
You regenerate 0 HP every 5 seconds
Formula
Heals 1 HP every 5 ÷ (1 + (regeneration − 1) ÷ 2.25) seconds.
| HP Regeneration | Seconds per HP | HP per second |
|---|---|---|
| 1 | 5.00 | 0.20 |
| 3 | 2.65 | 0.38 |
| 5 | 1.80 | 0.56 |
| 10 | 1.00 | 1.00 |
| 15 | 0.69 | 1.44 |
| 20 | 0.53 | 1.89 |
| 30 | 0.36 | 2.78 |
| 50 | 0.22 | 4.56 |
Source
Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.
Items that give HP Regeneration (18)
Medikit+10 · Tier IV · 95 materials
Sad Tomato+8 · Tier III · 50 materials
Shackles+8 · Tier III · 80 materials
Mammoth+5 · Tier IV · 110 materials
Octopus+5 · Tier IV · 105 materials
Scarf+4 · Tier III · 80 materials
Alien Magic+3 · Tier III · 85 materials
Mushroom+3 · Tier I · 25 materials
Plant+3 · Tier I · 15 materials
Regeneration Potion+3 · Tier IV · 90 materials
Alien Worm+2 · Tier I · 15 materials
Blood Leech+2 · Tier II · 45 materials
Campfire+2 · Tier II · 40 materials
Potato+2 · Tier IV · 95 materials
Shmoop+2 · Tier III · 60 materials
Lure+2 · Tier II · 34 materials
Candle+1 · Tier III · 65 materials
Penguin+1 · Tier I · 25 materials
Level-up upgrades
Lungs I: +2Lungs II: +3Lungs III: +4Lungs IV: +5