Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Stat

% Life Steal

At 10, the game describes % Life Steal as: “Your attacks have a 10% chance to heal you for 1 HP. Max: 10 HP / second” 12 items give it, 4 take it away, 3 weapons scale with it and level-ups offer it at 4 tiers (Brotato 1.1.15.4).

What the game says at each value

  • 1

    Your attacks have a 1% chance to heal you for 1 HP. Max: 10 HP / second

  • 5

    Your attacks have a 5% chance to heal you for 1 HP. Max: 10 HP / second

  • 10

    Your attacks have a 10% chance to heal you for 1 HP. Max: 10 HP / second

  • 20

    Your attacks have a 20% chance to heal you for 1 HP. Max: 10 HP / second

  • 50

    Your attacks have a 50% chance to heal you for 1 HP. Max: 10 HP / second

  • 100

    Your attacks have a 100% chance to heal you for 1 HP. Max: 10 HP / second

  • -5

    Your attacks have a 0% chance to heal you for 1 HP. Max: 10 HP / second

Formula

Each hit has a Life Steal % chance to heal 1 HP, at most once every 0.1 s (10 HP a second).

Source

Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.

Weapons that scale with % Life Steal (3)

Chainsaw 100%Scythe 100%Sharp Tooth 100%

All weapons that scale with % Life Steal, tier by tier

Items that give % Life Steal (12)

Level-up upgrades

Teeth I: +1Teeth II: +2Teeth III: +3Teeth IV: +4

Items that take % Life Steal away (4)