Stat
% Life Steal
At 10, the game describes % Life Steal as: “Your attacks have a 10% chance to heal you for 1 HP. Max: 10 HP / second” 12 items give it, 4 take it away, 3 weapons scale with it and level-ups offer it at 4 tiers (Brotato 1.1.15.4).
What the game says at each value
- 1
Your attacks have a 1% chance to heal you for 1 HP. Max: 10 HP / second
- 5
Your attacks have a 5% chance to heal you for 1 HP. Max: 10 HP / second
- 10
Your attacks have a 10% chance to heal you for 1 HP. Max: 10 HP / second
- 20
Your attacks have a 20% chance to heal you for 1 HP. Max: 10 HP / second
- 50
Your attacks have a 50% chance to heal you for 1 HP. Max: 10 HP / second
- 100
Your attacks have a 100% chance to heal you for 1 HP. Max: 10 HP / second
- -5
Your attacks have a 0% chance to heal you for 1 HP. Max: 10 HP / second
Formula
Each hit has a Life Steal % chance to heal 1 HP, at most once every 0.1 s (10 HP a second).
Source
Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.
Weapons that scale with % Life Steal (3)
Chainsaw 100%
Scythe 100%
Sharp Tooth 100%
Items that give % Life Steal (12)
Bloody Hand+10 · Tier IV · 110 materials
Cape+5 · Tier IV · 110 materials
Mouse+5 · Tier III · 55 materials
Whetstone+4 · Tier II · 40 materials
Fin+3 · Tier III · 65 materials
Octopus+3 · Tier IV · 105 materials
Bat+2 · Tier I · 20 materials
Blood Leech+2 · Tier II · 45 materials
Butterfly+2 · Tier I · 30 materials
Ritual+2 · Tier II · 60 materials
Fresh Meat+2 · Tier I · 25 materials
Potato+1 · Tier IV · 95 materials
Level-up upgrades
Teeth I: +1Teeth II: +2Teeth III: +3Teeth IV: +4