Stat
% Dodge
At 10, the game describes % Dodge as: “You have a 10% chance to dodge attacks. Max: 60%” 12 items give it, 8 take it away, 1 weapons scale with it and level-ups offer it at 4 tiers (Brotato 1.1.15.4).
What the game says at each value
- 1
You have a 1% chance to dodge attacks. Max: 60%
- 5
You have a 5% chance to dodge attacks. Max: 60%
- 10
You have a 10% chance to dodge attacks. Max: 60%
- 20
You have a 20% chance to dodge attacks. Max: 60%
- 50
You have a 50% chance to dodge attacks. Max: 60%
- 100
You have a 100% chance to dodge attacks. Max: 60%
- -5
You have a 0% chance to dodge attacks. Max: 60%
Formula
Dodge is capped at 60% (some characters and items change the cap). A dodged hit deals nothing.
Source
Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.
Weapons that scale with % Dodge (1)
All weapons that scale with % Dodge, tier by tierItems that give % Dodge (12)
Cape+20 · Tier IV · 110 materials
Jet Pack+10 · Tier IV · 100 materials
Ghost Outfit+10 · Tier III · 80 materials
Gambling Token+8 · Tier II · 50 materials
Clover+6 · Tier III · 65 materials
Leather Vest+6 · Tier II · 45 materials
Blindfold+5 · Tier II · 45 materials
Adrenaline+5 · Tier III · 60 materials
Peaceful Bee+4 · Tier I · 18 materials
Chameleon+3 · Tier III · 70 materials
Potato+3 · Tier IV · 95 materials
Feather+3 · Tier I · 18 materials
Level-up upgrades
Back I: +3Back II: +6Back III: +9Back IV: +12