Stat
Curse
At 10, the game describes Curse as: “Enemies have a 8.3% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 2.5% chance of being cursed, making them more powerful.” 4 items give it, 0 take it away, 3 weapons scale with it (Brotato 1.1.15.4).
What the game says at each value
- 1
Enemies have a 1% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 0.3% chance of being cursed, making them more powerful.
- 5
Enemies have a 4.5% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 1.4% chance of being cursed, making them more powerful.
- 10
Enemies have a 8.3% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 2.5% chance of being cursed, making them more powerful.
- 20
Enemies have a 14.3% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 4.3% chance of being cursed, making them more powerful.
- 50
Enemies have a 25% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 7.5% chance of being cursed, making them more powerful.
- 100
Enemies have a 33.3% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 10% chance of being cursed, making them more powerful.
- -5
Enemies have a 0% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 0% chance of being cursed, making them more powerful.
Formula
Enemy curse chance = 100 × (1 − 1 ÷ (1 + Curse ÷ 50)) ÷ 2; item curse chance = 15% × (1 − 1 ÷ (1 + Curse ÷ 50)).
| Curse | Enemies cursed | Items cursed |
|---|---|---|
| 5 | 4.5% | 1.4% |
| 10 | 8.3% | 2.5% |
| 20 | 14.3% | 4.3% |
| 50 | 25.0% | 7.5% |
| 100 | 33.3% | 10.0% |
| 200 | 40.0% | 12.0% |
Source
Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.
Weapons that scale with Curse (3)
Anchor 125%
Captain’s Sword 125%
Trident 50%