Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Stat

Curse

At 10, the game describes Curse as: “Enemies have a 8.3% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 2.5% chance of being cursed, making them more powerful.” 4 items give it, 0 take it away, 3 weapons scale with it (Brotato 1.1.15.4).

What the game says at each value

  • 1

    Enemies have a 1% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 0.3% chance of being cursed, making them more powerful.

  • 5

    Enemies have a 4.5% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 1.4% chance of being cursed, making them more powerful.

  • 10

    Enemies have a 8.3% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 2.5% chance of being cursed, making them more powerful.

  • 20

    Enemies have a 14.3% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 4.3% chance of being cursed, making them more powerful.

  • 50

    Enemies have a 25% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 7.5% chance of being cursed, making them more powerful.

  • 100

    Enemies have a 33.3% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 10% chance of being cursed, making them more powerful.

  • -5

    Enemies have a 0% chance of being cursed. Enemies become stronger and drop more materials when cursed. Items and weapons you find also have a 0% chance of being cursed, making them more powerful.

Formula

Enemy curse chance = 100 × (1 − 1 ÷ (1 + Curse ÷ 50)) ÷ 2; item curse chance = 15% × (1 − 1 ÷ (1 + Curse ÷ 50)).

CurseEnemies cursedItems cursed
54.5%1.4%
108.3%2.5%
2014.3%4.3%
5025.0%7.5%
10033.3%10.0%
20040.0%12.0%
Source

Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.

Weapons that scale with Curse (3)

Anchor 125%Captain’s Sword 125%Trident 50%

All weapons that scale with Curse, tier by tier

Items that give Curse (4)

Characters that start with it