Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Stat

Armor

At 10, the game describes Armor as: “You take 40% less damage” 11 items give it, 10 take it away, 1 weapons scale with it and level-ups offer it at 4 tiers (Brotato 1.1.15.4).

What the game says at each value

  • 1

    You take 6% less damage

  • 5

    You take 25% less damage

  • 10

    You take 40% less damage

  • 20

    You take 57% less damage

  • 50

    You take 77% less damage

  • 100

    You take 87% less damage

  • -5

    You take 25% more damage

Formula

Damage taken = damage × 10 ÷ (10 + armor ÷ 1.5), at least 1 (negative armor adds the same share instead). There is no cap: each point counts for less.

ArmorDamage takenReduced by
194%6%
383%17%
575%25%
1060%40%
1550%50%
2043%57%
3033%67%
5023%77%
10013%87%
Source

Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.

Weapons that scale with Armor (1)

Spiky Shield 200%

All weapons that scale with Armor, tier by tier

Items that give Armor (11)

Level-up upgrades

Chest I: +1Chest II: +2Chest III: +3Chest IV: +4

Items that take Armor away (10)