Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Stat

% Damage

At 10, the game describes % Damage as: “Your attacks deal 10% more damage” 19 items give it, 21 take it away and level-ups offer it at 4 tiers (Brotato 1.1.15.4).

What the game says at each value

  • 1

    Your attacks deal 1% more damage

  • 5

    Your attacks deal 5% more damage

  • 10

    Your attacks deal 10% more damage

  • 20

    Your attacks deal 20% more damage

  • 50

    Your attacks deal 50% more damage

  • 100

    Your attacks deal 100% more damage

  • -5

    Your attacks deal 5% less damage

Formula

Damage = (weapon damage + its scaling stats) × (1 + % Damage ÷ 100), rounded, at least 1. Structures use their own % damage.

Source

Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.

Items that give % Damage (19)

Level-up upgrades

Triceps I: +5Triceps II: +8Triceps III: +12Triceps IV: +16

Items that take % Damage away (21)