Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Stat

Harvesting

At 10, the game describes Harvesting as: “You earn 10 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.” 10 items give it, 5 take it away, 1 weapons scale with it and level-ups offer it at 4 tiers (Brotato 1.1.15.4).

What the game says at each value

  • 1

    You earn 1 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.

  • 5

    You earn 5 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.

  • 10

    You earn 10 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.

  • 20

    You earn 20 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.

  • 50

    You earn 50 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.

  • 100

    You earn 100 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.

  • -5

    You lose 5 materials at the end of a wave.

Formula

Pays its value in materials and XP at the end of each wave, then grows by 5% (rounded up). After wave 20 it shrinks by 20% a wave instead.

StartWave 5Wave 10Wave 15Wave 20Total by 20
59141927296
1014192737426
2027375066798
30385167881093
5062821081401769
Source

Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.

Weapons that scale with Harvesting (1)

Sickle 25%

All weapons that scale with Harvesting, tier by tier

Items that give Harvesting (10)

Level-up upgrades

Hands I: +5Hands II: +8Hands III: +10Hands IV: +12

Items that take Harvesting away (5)