Stat
Harvesting
At 10, the game describes Harvesting as: “You earn 10 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.” 10 items give it, 5 take it away, 1 weapons scale with it and level-ups offer it at 4 tiers (Brotato 1.1.15.4).
What the game says at each value
- 1
You earn 1 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.
- 5
You earn 5 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.
- 10
You earn 10 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.
- 20
You earn 20 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.
- 50
You earn 50 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.
- 100
You earn 100 materials and XP at the end of a wave. Increases by 5% every time it activates until wave 20, then decreases by 20% instead.
- -5
You lose 5 materials at the end of a wave.
Formula
Pays its value in materials and XP at the end of each wave, then grows by 5% (rounded up). After wave 20 it shrinks by 20% a wave instead.
| Start | Wave 5 | Wave 10 | Wave 15 | Wave 20 | Total by 20 |
|---|---|---|---|---|---|
| 5 | 9 | 14 | 19 | 27 | 296 |
| 10 | 14 | 19 | 27 | 37 | 426 |
| 20 | 27 | 37 | 50 | 66 | 798 |
| 30 | 38 | 51 | 67 | 88 | 1093 |
| 50 | 62 | 82 | 108 | 140 | 1769 |
Source
Ported from the game's scripts (run_data.gd, item_service.gd, utils.gd, weapon_service.gd, player.gd); the texts above are its own descriptions.
Weapons that scale with Harvesting (1)
All weapons that scale with Harvesting, tier by tierItems that give Harvesting (10)
Blood Donation+40 · Tier III · 50 materials
Tractor+40 · Tier III · 70 materials
Bowler Hat+18 · Tier III · 75 materials
Wheelbarrow+16 · Tier II · 40 materials
Little Frog+10 · Tier II · 45 materials
Wheat+10 · Tier III · 85 materials
Starfish+10 · Tier III · 75 materials
Fertilizer+8 · Tier I · 15 materials
White Flag+5 · Tier II · 40 materials
Peaceful Bee+4 · Tier I · 18 materials
Level-up upgrades
Hands I: +5Hands II: +8Hands III: +10Hands IV: +12