Character · Base game
Fisherman
Fisherman is a character in Brotato 1.1.15.4. Its effects: +5 Max HP. +20 Harvesting. Shops always sell a Bait. -100% Bait price. +2 Harvesting for every 1 Bait you have [+0]. Baits make some special enemies spawn throughout all future waves. -50% materials dropped from enemies. It can start with 20 weapons (Knife, Rock, Spear, Quarterstaff, Spiky Shield and Torch…) and is unlocked by the challenge “Baited” (Get 2 Bait during a run).
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Quick answers (3)
- What does Fisherman do in Brotato?
- +5 Max HP. +20 Harvesting. Shops always sell a Bait. -100% Bait price. +2 Harvesting for every 1 Bait you have [+0]. Baits make some special enemies spawn throughout all future waves. -50% materials dropped from enemies.
- How do you unlock Fisherman?
- Fisherman is unlocked by the challenge “Baited” (Get 2 Bait during a run).
- What weapons can Fisherman start with?
- Knife, Rock, Spear, Quarterstaff, Spiky Shield, Torch, Stick, Sharp Tooth, Plank, Pruner, Scissors, Pistol, SMG, Crossbow, Double Barrel Shotgun, Laser Gun, Revolver, Shredder, Slingshot and Icicle.
Effects
- +5 Max HP
- +20 Harvesting
- Shops always sell a Bait
- -100% Bait price
- +2 Harvesting for every 1 Bait you have [+0]
- Baits make some special enemies spawn throughout all future waves
- -50% materials dropped from enemies
The character's effects as the game prints them, for a run with no other stats.
Starting weapons (20)
You pick one of these when the run starts.