Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Character · Base game

Fisherman

Fisherman is a character in Brotato 1.1.15.4. Its effects: +5 Max HP. +20 Harvesting. Shops always sell a Bait. -100% Bait price. +2 Harvesting for every 1 Bait you have [+0]. Baits make some special enemies spawn throughout all future waves. -50% materials dropped from enemies. It can start with 20 weapons (Knife, Rock, Spear, Quarterstaff, Spiky Shield and Torch…) and is unlocked by the challenge “Baited” (Get 2 Bait during a run).

This section as JSON: /raw/characters.json

Quick answers (3)
What does Fisherman do in Brotato?
+5 Max HP. +20 Harvesting. Shops always sell a Bait. -100% Bait price. +2 Harvesting for every 1 Bait you have [+0]. Baits make some special enemies spawn throughout all future waves. -50% materials dropped from enemies.
How do you unlock Fisherman?
Fisherman is unlocked by the challenge “Baited” (Get 2 Bait during a run).
What weapons can Fisherman start with?
Knife, Rock, Spear, Quarterstaff, Spiky Shield, Torch, Stick, Sharp Tooth, Plank, Pruner, Scissors, Pistol, SMG, Crossbow, Double Barrel Shotgun, Laser Gun, Revolver, Shredder, Slingshot and Icicle.

Fisherman builds: weapons, items, level-ups

Effects

  • +5 Max HP
  • +20 Harvesting
  • Shops always sell a Bait
  • -100% Bait price
  • +2 Harvesting for every 1 Bait you have [+0]
  • Baits make some special enemies spawn throughout all future waves
  • -50% materials dropped from enemies

The character's effects as the game prints them, for a run with no other stats.

Unlock

Baited

Get 2 Bait during a run

All unlocks

Game ID

character_fisherman

Starting weapons (20)

You pick one of these when the run starts.