Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Heavy builds

The characters that do most with Heavy weapons in Brotato 1.1.15.4, by the site's build model: Knight (6× Hammer, 2,803 DPS), Multitasker (12× Rail Gun, 2,476 DPS), Soldier (6× Rail Gun, 2,041 DPS). 39 characters can run it.

Heavy set bonus with 6 weapons

  • +25 % Damage

Characters ranked

#CharacterWeaponStacksBuild DPS
1Knight6× HammerMelee Damage2,803
2Multitasker12× Rail GunRanged Damage2,476
3Soldier6× Rail GunRanged Damage2,041
4Generalist6× Cacti ClubMelee Damage1,771
5King6× HammerMelee Damage1,743
6Ranger6× Rail GunRanged Damage1,372
7Ghost6× Rail GunRanged Damage1,269
8Dwarf6× MaceMelee Damage1,243
9Hunter6× Rail GunRanged Damage1,197
10Engineer6× HammerMelee Damage1,195
11Loud6× Cacti ClubMelee Damage1,195
12Sailor6× AnchorMelee Damage1,146
13Well-Rounded6× Rail GunRanged Damage1,083
14Jack6× Rail GunRanged Damage1,083
15Apprentice6× Rail GunRanged Damage1,083
16Wounded6× Rail GunRanged Damage1,083
17Vagabond6× Rail GunRanged Damage1,042
18Cryptid6× Cacti ClubMelee Damage1,035
19Chunky6× Cacti ClubMelee Damage984
20Mutant6× Cacti ClubMelee Damage984
21Saver6× Cacti ClubMelee Damage984
22Sick6× Cacti ClubMelee Damage984
23Streamer6× Cacti ClubMelee Damage984
24Golem6× Cacti ClubMelee Damage984
25Curious6× Cacti ClubMelee Damage984
26Creature6× Cacti ClubMelee Damage984
27Chef6× Cacti ClubMelee Damage984
28Druid6× Cacti ClubMelee Damage984
29Romantic6× Cacti ClubMelee Damage938
30Gladiator6× Cacti ClubMelee Damage731
31Ogre6× Cacti ClubMelee Damage727
32One-Armed1× Cacti ClubMelee Damage711
33Explorer6× Cacti ClubMelee Damage703
34Buccaneer6× Rail GunRanged Damage523
35Builder6× Rail GunRanged Damage516
36Wildling6× Cacti ClubMelee Damage462
37Masochist6× Cacti ClubMelee Damage281
38Baby1× Rail GunRanged Damage181
39Renegade6× Rail GunRanged Damage10
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.