Weapon class
Heavy builds
The characters that do most with Heavy weapons in Brotato 1.1.15.4, by the site's build model: Knight (6× Hammer, 2,803 DPS), Multitasker (12× Rail Gun, 2,476 DPS), Soldier (6× Rail Gun, 2,041 DPS). 39 characters can run it.
Heavy set bonus with 6 weapons
- +25 % Damage
Characters ranked
| # | Character | Weapon | Stacks | Build DPS |
|---|---|---|---|---|
| 1 | 6× Hammer | Melee Damage | 2,803 | |
| 2 | 12× Rail Gun | Ranged Damage | 2,476 | |
| 3 | 6× Rail Gun | Ranged Damage | 2,041 | |
| 4 | 6× Cacti Club | Melee Damage | 1,771 | |
| 5 | 6× Hammer | Melee Damage | 1,743 | |
| 6 | 6× Rail Gun | Ranged Damage | 1,372 | |
| 7 | 6× Rail Gun | Ranged Damage | 1,269 | |
| 8 | 6× Mace | Melee Damage | 1,243 | |
| 9 | 6× Rail Gun | Ranged Damage | 1,197 | |
| 10 | 6× Hammer | Melee Damage | 1,195 | |
| 11 | 6× Cacti Club | Melee Damage | 1,195 | |
| 12 | 6× Anchor | Melee Damage | 1,146 | |
| 13 | 6× Rail Gun | Ranged Damage | 1,083 | |
| 14 | 6× Rail Gun | Ranged Damage | 1,083 | |
| 15 | 6× Rail Gun | Ranged Damage | 1,083 | |
| 16 | 6× Rail Gun | Ranged Damage | 1,083 | |
| 17 | 6× Rail Gun | Ranged Damage | 1,042 | |
| 18 | 6× Cacti Club | Melee Damage | 1,035 | |
| 19 | 6× Cacti Club | Melee Damage | 984 | |
| 20 | 6× Cacti Club | Melee Damage | 984 | |
| 21 | 6× Cacti Club | Melee Damage | 984 | |
| 22 | 6× Cacti Club | Melee Damage | 984 | |
| 23 | 6× Cacti Club | Melee Damage | 984 | |
| 24 | 6× Cacti Club | Melee Damage | 984 | |
| 25 | 6× Cacti Club | Melee Damage | 984 | |
| 26 | 6× Cacti Club | Melee Damage | 984 | |
| 27 | 6× Cacti Club | Melee Damage | 984 | |
| 28 | 6× Cacti Club | Melee Damage | 984 | |
| 29 | 6× Cacti Club | Melee Damage | 938 | |
| 30 | 6× Cacti Club | Melee Damage | 731 | |
| 31 | 6× Cacti Club | Melee Damage | 727 | |
| 32 | 1× Cacti Club | Melee Damage | 711 | |
| 33 | 6× Cacti Club | Melee Damage | 703 | |
| 34 | 6× Rail Gun | Ranged Damage | 523 | |
| 35 | 6× Rail Gun | Ranged Damage | 516 | |
| 36 | 6× Cacti Club | Melee Damage | 462 | |
| 37 | 6× Cacti Club | Melee Damage | 281 | |
| 38 | 1× Rail Gun | Ranged Damage | 181 | |
| 39 | 6× Rail Gun | Ranged Damage | 10 |
How the builds are worked out
- Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
- The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
- Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
- Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.