Brotato DBBrotato 1.1.15.4 · read from the game files · unofficial

Weapon class

Primitive builds

The characters that do most with Primitive weapons in Brotato 1.1.15.4, by the site's build model: Multitasker (12× Hatchet, 4,730 DPS), Loud (6× Hatchet, 2,508 DPS), Cryptid (6× Hatchet, 2,320 DPS). 47 characters can run it.

Primitive set bonus with 6 weapons

  • +15 Max HP

Characters ranked

#CharacterWeaponStacksBuild DPS
1Multitasker12× HatchetMelee Damage4,730
2Loud6× HatchetMelee Damage2,508
3Cryptid6× HatchetMelee Damage2,320
4One-Armed1× HatchetMelee Damage2,064
5Well-Rounded6× HatchetMelee Damage2,063
6Sick6× HatchetMelee Damage2,063
7Jack6× HatchetMelee Damage2,063
8Apprentice6× HatchetMelee Damage2,063
9Golem6× HatchetMelee Damage2,063
10King6× HatchetMelee Damage2,063
11Vagabond6× HatchetMelee Damage2,063
12Wounded6× HatchetMelee Damage2,063
13Curious6× HatchetMelee Damage2,063
14Captain6× HatchetMelee Damage2,063
15Creature6× HatchetMelee Damage2,063
16Chef6× HatchetMelee Damage2,063
17Knight6× QuarterstaffMelee Damage1,880
18Generalist6× SpearMelee Damage1,867
19Romantic6× HatchetMelee Damage1,858
20Explorer6× HatchetMelee Damage1,476
21Speedy6× QuarterstaffMelee Damage1,465
22Entrepreneur6× HatchetMelee Damage1,397
23Lich6× HatchetMelee Damage1,397
24Gladiator6× HatchetMelee Damage1,348
25Wildling6× HatchetMelee Damage1,268
26Vampire6× HatchetMelee Damage1,175
27Hunter6× SpearMelee Damage1,080
28Chunky6× RockMelee Damage1,067
29Old6× RockMelee Damage1,067
30Mutant6× RockMelee Damage1,067
31Fisherman6× RockMelee Damage1,067
32Druid6× RockMelee Damage1,067
33Saver6× SpearMelee Damage1,037
34Farmer6× SpearMelee Damage1,037
35Streamer6× SpearMelee Damage1,037
36Diver6× Sharp ToothMelee Damage846
37Ranger6× SlingshotRanged Damage825
38Ogre6× RockMelee Damage765
39Lucky6× RockMelee Damage663
40Buccaneer6× SpearMelee Damage663
41Hiker6× StickMelee Damage616
42Crazy6× Sharp ToothMelee Damage609
43Demon6× Sharp ToothMelee Damage605
44Builder6× JavelinMelee Damage359
45Masochist6× RockMelee Damage305
46Baby1× RockMelee Damage178
47Renegade6× SlingshotRanged Damage9
How the builds are worked out
  • Stat line of a late run: 40 in the build's damage stat, 40 % Damage, 40 % Attack Speed and 10 % Crit Chance, each times the character's own gain modifier (×1.25 for +25%, none for −100%), plus the character's flat stats. A stat the character converts into damage ("+2 Melee Damage for every 1 Armor") also gets 40.
  • The main weapon is one the character can start with — the one you pick at the start, buy copies of and combine up. Weapons that first appear at Tier III or IV (Minigun, the Legendary class…) are never starting weapons, so they are only alternatives. Judged at Tier IV (or the highest tier the character may hold), with the character's bonuses for that class or type. DPS as on the weapon pages: damage × projectiles × average crit ÷ cooldown; weapon effects, set bonuses, pierce and bounce not counted.
  • Engineering builds deal most of their damage through structures, which the DPS leaves out: their structure items are listed apart.
  • Items ranked by their plain stat changes per 100 materials of base price, weighted: the damage stat, % Damage and Attack Speed 1; % Crit Chance 0.5, Max HP 0.5, Armor 0.5, HP Regeneration 0.4, % Dodge 0.3, % Life Steal 0.3, % Speed 0.2, Luck 0.2, Harvesting 0.2; other damage stats 0. Each weight times the character's gain modifier; penalties count against the item. Items the character is never offered are left out.